Casey Hudson Asks What Fans Want From New Mass Effect

Mass Effect Executive Producer Casey Hudson posted a tweet today stating that BioWare is working on a “completely new MasS Effect game.”

We knew there would be a Mass Effect 4, but just what would that game entail? Hudson’s phrase “entirely new” is an interesting big of language, because there are several ways we could interpret it. For one, does “entirely new” just mean “Shepard-free?” That would be pretty new. Or does it mean “different in concept and genre from previous titles?” That also could be a cool direction for the series to take.

A while back, we put together several of our favorite ideas for Mass Effect universe spin-offs. Now it’s your turn to sound off — what do you want to see in Mass Effect 4? A completely new game? A return to the series’ ME1 roots? A trip to the First Contact War, or something set in the future? Let us know what you think in the comments.

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22 Comments on Casey Hudson Asks What Fans Want From New Mass Effect


On November 8, 2012 at 1:28 pm

Adhering to themes established throughout the game rather than veering off at the last minute would be a good place to start. Not shutting out the rest of the team from having input on the final moments when the cooperative nature of the writing had worked so well before would also be a good idea.

Somehow I suspect he really just wants gameplay suggestions, though.


On November 8, 2012 at 1:47 pm

How about removal of one Casey Hudson from any aspect of producing said game more significant than refilling the water cooler? Get that done, and everything else should take care of itself.

Letting Hudson anywhere near Mass Effect at this point would be like letting a five year old loose in a Chinese fireworks factory with a Zippo. Bad things will happen.


On November 8, 2012 at 1:57 pm

The first contact war would certainly be interesting to play, I myself would prefer the removal of dlc focus, and origin. As for game play i think having a larger role in directing forces, resulting in segments that are kind of like a battlefront game. At the same time the setting of the rachni wars would also be very interesting.


On November 8, 2012 at 2:24 pm

I’m not so sure as to what I want to see as to what I don’t want to see. I am absolutely convinced that I don’t want to experience a prequel. Those that are on-board with this idea frequently cite the First Contact War as a suitable setting. To me, this smells like Halo: Reach: the Turians are the bad guys again, Humanity is on its own, and it was actually just one small incident.

If one researches the First Contact War lore in the Codex, a little over 600 Humans died, and a few more Turians than that. It doesn’t exactly sound like enough to make a whole game, or even a new trilogy. A few hundred casualties seem like a week at the office for a Mass Effect protagonist.

You could likely say goodbye to alien squadmates as well. It would be unrealistic to see Humans working with any aliens already, especially Turians, and the alien squaddies are generally considered the most popular in Mass Effect.

Count me out of the First Contact War, please. It’s time to move the series forward.


On November 8, 2012 at 2:51 pm

But they’ve already proven that they don’t really care about fan feedback. Unless it’s overwhelmingly positive.


On November 8, 2012 at 2:51 pm

I’d love to see the Rachni War, pretty much because BioWare often utilize things that have similiar natures to the Rachni (The Killiks in SWTOR for example) but never go very far with them beyond sparce encounters, it’d be nice to see what they can do with that kind of thing. That and no Humans, which makes me doubt BioWare will do it given their previous statement when it came to non-human player characters in SWTOR.


On November 8, 2012 at 3:13 pm

Funny how this comes out when they are trying to pimp the new Trilogy release, which I expect to flop. They have to go entirely new because the ending to 3 entirely destroyed the old. I still have no interest in investing more money to a team that has no problem killing a series in brutal fashion and the flipping the fans the bird when the fans ‘refuse’ to accept a crap ending.


Paul Denton

On November 8, 2012 at 4:45 pm

I cannot take Casey Hudson seriously.

I agree with JawaEsteban, letting Hudson lead the production team of any game, after the arrogant, ham-fisted way he dealt with the ending of ME3, is a terrible idea.

This is the guy who thought that locking himself in a room with Mac Walters to design the ending of ME3 without the participation of the rest of the writing team, was a good idea.

This is the guy who thought that the deus ex machina GodChild was a good idea.

This is the guy who thought that a boss-fight at the end of the game was going to be “too video-gamey”.

This is the guy who wanted mass hysteria among fans, with his “LOTS OF SPECULATION FROM EVERYONE” ruse.

Roy Batty

On November 8, 2012 at 5:08 pm

@R.J. My thoughts exactly. I just want to know that if I invest time and money into new series that I am not going to be bent over and reamed at the last moment. I refuse to preorder and I will freaking damn well wait for a gamefront review this time.

But please Mr. Hudson…
1. Do not do some candy ass retro back in time before humans stupidity (last “cycle”). After all we would know our horrible fate already.
2. If you have an LI please end the freaking LI story arc.
3. Please bring back RPG elements (as seen in ME1).
4. If you are pissed at your customers do not pour napalm on the fire and flip them off like a man-child.
5. How about an acknowledgment from YOU Mr. Hudson that you agree the fans were largely unhappy.

Like you R.J. I suspect not just gameplay suggestions but I suspect this was not his idea and he was forced to do it.


On November 8, 2012 at 6:35 pm

Ressurect Shepard like in ME2…

See, I can ‘middle finger’ like ‘shooting the star child ending’ too…

Starting by doing what Roy Betty suggest would be a good start…


On November 8, 2012 at 7:54 pm

Something not called Mass Effect 3. Simply make it clear it is in no way shape or form related to the story of the first three games then go ahead and make whatever you want.


On November 8, 2012 at 7:58 pm

“Wake up, were having a nightmare.”


On November 8, 2012 at 9:33 pm

1. Bring back Drew Karpyshyn.

2. NOTHING PREQUEL RELATED. I cannot state that enough. I saw someone above me mention Halo:Reach as an example of why they dont want the next ME game to be a prequel, and I completely agree. The problem with Reach was they used the invasion of Reach as the focus of the game. Even if you’ve never read the books (like me) you still know whats going to happen. If you know whats going to happen before you even get started, then its impossible get emotionally invested in anything the game has to offer. In my opinion, the story for Reach should have still started off with the Spartan helmet on the ground, but the story should have been something non-Covenant related. Then you get to the end of the game BOOM Covenant invasion, roll credits. That way you spend the first half hour going “where are the Covenant?”, after the first hour it dawns on you, this game isnt about the Covenant invasion, which then lets you become invested in the characters. So at the end, when the rug is pulled out from underneath you, you find yourself going “oh shi….”.

Halo:ODST on the other hand…..I KNOW I KNOW, just hear me out. All the stigmata about the game aside, the story (in my opinion) was REALLY well done. Still technically a prequel game, the destruction of New Mombasa was the placesetting for the story, but the not focus of it. The focus of the story was much more personalized and character driven. Even when getting near the last quarter of the game, I was still unsure as to whether or not the Rookie was going to be left behind.

Im sorry for going on and on about 2 Halo games, but in my opinion, Reach is a prime example of how NOT to do a prequel while ODST is a prime example of a prequel done right. Actually, speaking of ODST’s story brings me to my third point.

3. Narrow the focus of the story. We just got done saving the galaxy, I dont want to see “100 years later an even bigger threat to the galaxy shows up”. Make the story more character focused this time around, and I dont just mean “side character focused” either.

4. Finally my last point. Either give us back the RPG mechanics from ME1 or get rid of the mechanics altogether. This half-assed crap you gave us in 2 and 3 needs to go.


On November 8, 2012 at 11:55 pm


I would probably buy five copies of that. Honestly, it wouldn’t have taken much for Bioware to win me back, but they chose not to do that. I was a pre-order blindly type customer for them, and now I doubt if I’ll buy any of their games.


On November 9, 2012 at 10:05 am

A new colour palette.


On November 10, 2012 at 3:32 am

What Axetwin said.

Also, don’t pull a Deus Ex 2, and make all the ending choices technically correct, because that would A) piss off the fans whom were at least invested in their choice of ending; B) make no god-damned sense; and C) come across as really lazy.

Surprisingly, I’m actually interested to see where they go with this, because they wrote themselves into a corner with the ending. As I said elsewhere: A game set in a Destroy ending universe is going to be vastly different to one set in a Synthesis ending one.

Roy Batty

On November 10, 2012 at 8:03 am

@ R.J.

I am cheaper than you. All I really want is some kind of acknowledgment that they effed up and they won’t effe up again with a new series. The acknowledgement must come from the creative team and not hired apologists. Cheaper still all they really need to do is say “we promise to do better by our fans/customers”. They don’t even have to freaking say the ending was bad.

Note to Casey: A) Wait at least 2 weeks before responding to criticism – it will take this long for most people to finish and digest the game. B) Always have a contingency prepared, both physically and psychologically if the fans react negatively (i.e. be a freaking man – See Eisenhower’s unused letter of apology for D-day as an example).

“Our landings have failed and I have withdrawn the troops. My decision to attack at this time and place was based on the best information available. The troops, the air and the Navy did all that bravery could do. If any blame or fault attaches to the attempt it is mine alone.” ~ Dwight Eisenhower


On November 11, 2012 at 11:51 pm

I would like Casey Hudson to quit. Thanks for asking. Also- to be respected, not insulted as a customer. Also, to not be lied to. Am I making my point? I’m not buying your sh!t untill you do.

End It Now

On November 12, 2012 at 2:17 am

I would like to see the next game go tits up. This story was not supposed to go beyond the third game, and the credibility of the series and BioWare in general has completely died this year. I would also like to see a game so histrionic and manipulative that even the hand-waving intellectual parasites at IGN and Kotaku etc can’t bring themselves to pretend has any meaning. It’s sad that I want a series that I once loved so much to die, but that’s the only way I can see Mass Effect having any legacy. Otherwise, it’ll just be yet another in a long line of ruined IPs along with Ultima, another thing you can thank EA for. Hell, even Fifa is getting blasted this year for being practically unfinished, except by the critics obviously.

Also, I would like to see Casey Hudson and Mac Walters slip into EA brown-noser obscurity and never hear or read their names ever again. Further, I’d like to see Mike Gamble and Jessica Merizan grow a set and jump the sinking ship while they still have a modicum of credibility left.


On November 12, 2012 at 2:29 am

OMG can’t wait!! Please please make it identical to the third game and please release half of the game as day one DLC! The real fans want this, the others who value promises and storytelling are just babies who need to get over it!! Please keep screwing me over, BioWare!! Use your tears as lube while you pound my anus into submission!!! I <3 B-I-O-W-A-R-E!!!


On November 21, 2012 at 12:51 pm

Huh another idiot who pretend to be me. I’m geting tired of such stupid fools.


On March 31, 2014 at 2:14 pm

Look, at the end of the day, the only possible way to continue with the story is to re-do the ending to ME3 on some level. I don’t care what the ending is, but it felt HORRIBLY disjointed to me. If you have ever watched Fullmetal Alchemist Brotherhood, or read the manga, and then gone and watched the first FMA they released, that is exactly what Mass effect’s ending felt like. It started correctly, but then something went off course. It feels like a bad dream.

There has been evidence that the entire team except like 2 guys was cut out of writing the ending. Fine. I don’t hold that against you- but fix that mistake. re-do it. You can release a dlc that does that. Until you actually do the ending right, you can’t continue. Nothing will work. Nothing will feel right.