Castlevania: Lords of Shadow 2 Set to Conclude Dracula’s Story
Castlevania: Lords of Shadow 2 means to take the Castlevania franchise in two distinctly new directions: First, it’ll tell the story of Dracula; second, it’ll be set in the modern era.
Publisher Konami and developer MercurySteam detailed new information about the title during Konami’s pre-E3 press event this week (don’t forget to check out the full Konami recap). Among the important tidbits are the fact that the game will pick up right after the epilogue of the original Lords of Shadow, where players saw protagonist Gabriel Belmont a thousand years after the events of the first game, having fully transformed into the twisted, immortal monster Dracula.
As far as plot is concerned, it sounds as though Dracula will be facing down the minions of Satan in a bid to stop the rising of Hell’s armies on Earth. The trailer shown during the event featured the voice work of actor Patrick Stewart, a major character from the first Lords of Shadow, but it’s unclear whether he’ll be a major part of this game, or if the trailer was just working to bridge the gap between the two titles.
“We proposed Castlevania: Lords of Shadow 2 as a sequel to the original, but with a renovated spirit,” Game Director Enric Alvarez said in the video presentation. “In Lords of Shadow 2, the story becomes dark. I would even say cruel. It’s a game of intense and contradictory feelings.”
As noted in the trailer, however, Lords of Shadow 2 will be the “conclusion” of the Lords of Shadow saga — which means this looks to be the last Castlevania game to feature Gabriel Belmont/Dracula as its protagonist. That may not necessarily mean the end of this incarnation of Dracula as a villain, though.
MercurySteam detailed a few other improvements to the sequel over the first title. For a start, Lords of Shadow 2 sounds to be fairly huge, and players will be able to walk from one end of the game world to the other without loading screens, apparently, and without interruption — a contrast to the first game, which was divided into various levels.
Speculating a bit, I’d say that makes it sound as though Lords of Shadow 2 will follow the Symphony of the Night Castlevania formula a little more closely than its predecessor did: Namely, that you’ll be able to see all areas of the map, but probably won’t be able to access them without the right tools. That’s unconfirmed, but a more traditional “Metroidvania” approach seems likely.
Also changing the way Lords of Shadow 2 will play is the addition of a free camera, which takes the place of the often static camera players dealt with in the first game. That means the developer is increasing the scope of Lords of Shadow 2 significantly, because it’ll be painting in everything in an environment, not just what is visible from a static perspective. Alvarez also said the game would be a big leap forward in graphical fidelity from the first title.
We also learned a little about Lords of Shadows 2′s setting, which will include Dracula’s Castle for players to explore, as well as the world set in the modern era, as seen during the epilogue of the first game. That may well mean that you can expect shifts in the temporal setting of Lords of Shadow 2, as well — the trailer looked as though the game might span multiple time periods, but that too is speculation on our part.
Castlevania: Lords of Shadow 2 is due out this winter, and a preview build will be playable at E3 2013. Stay tuned to Game Front’s E3 coverage next week, June 11-13, for a full preview.