CD Projekt on Witcher 2 Xbox 360 Difficulties
In an interview with SPOnG, CD Projekt explained the difficulties that may arise when trying to create future free patches and DLC for The Witcher 2 on Xbox 360, as well as the sacrifices that needed to be made when taking the game from the PC to console.
When asked about free patches and DLC for The Witcher 2 on Xbox 360, Level artist Mark Ziemak said:
That’s a tricky question, because I don’t know yet. We knew that we might have a… problem, or that this sort of thing might not be allowed, which is why we decided to launch all the DLCs that were created for the PC and all the extra content right away on the console game disc. That way, there is no problem. As for the future – I don’t know, we’ll have to think of something a little later on maybe. I’m not sure if we already have a solution yet. But of course, we would like to keep up the good work.
On the other hand, maybe… it’s a really defined and rounded version of the game, the console edition. So perhaps we won’t have to create new improvements. Maybe it’s already close to being perfect (laughs).
The Xbox 360 exclusive content will eventually be made available to PC owners of the original game via a free patch.
Ziemak went on to describe the process of creating the Xbox 360 version of the game:
While creating the adaptation, we didn’t want to make any compromises. We weren’t allowed, and we really didn’t want to cut any content out of the game. That was a definite. So that was the core idea. We had to keep everything that we already had from the PC version and just move it to the Xbox and make sure it feels really good.
But obviously, the machine isn’t as powerful as a PC, so there are things like lower resolution because of the screen and stuff like that. There’s also some low resolution textures, because there’s not enough memory to pack it all in like there is on the PC. Anyway, we’re really happy with the effect. We’re satisfied, and we believe the game looks really good if you compare it to other console games. So… not really many sacrifices, just lowering the visual quality of the game a little bit. But that’s obvious nowadays – PCs are constantly upgraded, and the Xbox 360 was released several years ago.
We’ll we to see for ourselves when the 360 version releases April 17. Do you plan on picking up The Witcher 2 on console?
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