CD Projekt RED: “The War Between Good and Evil Isn’t Interesting”
CD Projekt RED simply doesn’t find the tropes of high fantasy interesting and will continue to pursue mature, morally grey themes in its games.
Speaking with GI International, studio head Adam Badowski explained his team’s penchant for morally grey characters and stories. He said:
“We always wanted to avoid simple good and evil scenarios. The war between good and evil isn’t interesting for us. We love controversial stuff, anti-heroes, Sergio Leone’s spaghetti westerns, for example. So we have controversial roles and post-modern influences in the storyline.”
“We don’t think that there are enough games for mature, adult players – Cyberpunk is going to be one of them. We learned a lot from working on the Witcher and we want to go even further on Cyberpunk. There are more main characters, we have different classes and character types, so you can expect some new elements to the storyline. Geralt is described in many books, but for Cyberpunk we need to create the character from the start. We’re going to keep the same style as we had in the Witcher in terms of moral decisions, the black and white side of the world, but creating a character from scratch gives us new elements.
“What plays a crucial role in Cyperpunk are street stories, which will be more intimate and emotionally engaging for the main characters. I think that epic events are important to these characters, but first we need to focus on the characters themselves and offer choice on epic events.”
I must agree that black and white morality is dull, a paradigm appropriate to a simpler time but outdated by today’s standards. Give me anti-heroes. Give me shades of grey. Give me a character-driven story.
How do you feel?