CD Projekt RED Unveils REDengine3

CD Projekt RED has unveiled the REDengine3, the third iteration of the company’s in-house engine that will power Cyberpunk 2077 and (the heavily implied) The Witcher 3.

The engine is designed for RPGs set in vast, open worlds and features improved tools for designing truly non-linear stories that are based on real player choices and consequences. The technology the next-gen engine uses promises to make RPGs comparable to “top-shelf shooters” — likely referencing titles like Crysis 3 and Battlefield 3, rather than Black Ops 2 — and will apparently begin to “blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games.”

CD Projekt RED’s new version of its proprietary REDkit editor features in the engine, with tools to build complex, branching quests and set them in a free roaming environment.

Adam Badowski, head of CD Projekt RED studio, said:

“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.”

I look forward to seeing more screenshots — particularly ones with faces.

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2 Comments on CD Projekt RED Unveils REDengine3

TheDog

On February 1, 2013 at 11:00 am

Love these guys. Keep it coming.

Freedonad

On February 1, 2013 at 2:00 pm

Sounds really promissing. Finally gives me an excuse for a monster rig that isn’t basically shooters.