CES 2014: New ‘Crystal Cove’ Oculus Rift Prototype Revealed

Buckle up, the Oculus Rift is coming.

Wired demoed the latest prototype version of the virtual reality headset, codenamed Crystal Cove, at CES 2014 and found a new form factor, a 1080p AMOLED screen, and an external camera to accurately monitor movement. Yep, the Rift will not only track where you’re looking, it will follow your head movements in real space. Bend over to look at something more closely on the pixelated ground and the Rift will know it and translate that movement into the game.

As Oculus CEO Branden Iribe told Wired, Rift will immerse players in games like never before: “We’ll need some seat belts for people. You want to stand up, you want to walk around.”

Wired also noted that motion blur has been removed and, most importantly, the latest Rift cuts latency to 30 milliseconds. That’s a major step forward from its former 60-70 millisecond latency we experienced with the Rift demoed at CES 2013 and much closer to Oculus’ goal of sub-20 milliseconds.

When they get there, the motion-sickness that many Rift users now experience will likely be alleviated and the Rift will be ready for prime time.


Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

1 Comment on CES 2014: New ‘Crystal Cove’ Oculus Rift Prototype Revealed


On February 19, 2015 at 2:21 am

Grow up none of the classes have annthiyg to do with wow, those are names thought up thousands of years ago stop comparing every ing mmorpg to wow. If they walk did they steal that from wow to? Seriously most games have this now a days