Changes Incoming for Tabula Rasa 1.4 Patch

brannhybrid2preview.jpgGame|Life has an interview up with Tabula Rasa’s lead designer Paul Sage discussing the upcoming changes and the feedback integrated into the upcoming 1.4 game patch. One of the more interesting aspects of the interview was the admission that players wanted to play something other than stock humans and that the developer was taking steps to make that happen.

“We took some of that feedback and we ran with it,” says Paul Sage, the game’s lead designer. The result is that as of version 1.4, which should be available some time this week, you can finally play as a Brann, Forean, or Thrax. Sort of.

The characters are actually human/alien hybrids. “You use the DNA from the aliens to augment yourself,” explains Sage. Adding aliens to the playable roster was always part of the plan for Tabula Rasa, but the community feedback inspired the team to include it “a little earlier than we thought we would.”

The introduction of the hybrid option is explained further by Sage as he says that players looking to exercise these options will have to be around 15th level and must complete a quest chain.

Sage also talks about some of the changes coming to the game dealing with the cloning options and their effect on gameplay.

“Our attribute system wasn’t exactly what we originally envisioned,” says Sage, who explains that how players assigned attribute points didn’t have as much impact on their game world as the team had hoped. “The way it was supposed to work was you were supposed to become more of an individual based on how you leveled up, but that didn’t really happen.”

The team spent a lot of time tweaking the attributes for version 1.4, and now “they have a lot more impact on the game.”

You can read the full details at Wired.


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1 Comment on Changes Incoming for Tabula Rasa 1.4 Patch


On January 29, 2008 at 8:37 pm

Mildly interesting, but I’m afraid that’s not enough for me to pick the game back up.