Chris Avellone Teases Planescape Sequel Kickstarter

If you’re a D&D fan that you’re no doubt familiar, and still in love, with the Planescape setting first introduced back in 1994. The setting spanwed numerous books, adventure modules and other related works, including the 1999 PC classic Planescape: Torment. Torment, which used the infinity Engine also employed for Baldur’s Gate, was designed by none other than Chris Avellone, who went on to work on other D&D games, on BioWare’s KOTOR series, and ultimately found his way to Obsidian where he helped bring Fallow: New Vegas into existence.

Now he’s part of the team bringing Wasteland 2 to life. Games industry has posted an interesting interview in which Avellone talks about Wasteland 2 at length; you should read the whole thing. But as part of the conversation, Avellone temporarily blew minds when he revealed that he’s kicking around the idea of revisiting the Planescape setting.

Q: One last thing. Tempted by a Planescape Kickstarter?

Chris Avellone: Yes! Very tempted.

Whaaaat? That’s very exciting indeed, though perhaps it’s best to remain somewhat calm. Avellone adds that he sees Plansecape as a jumping-off point rather than a goal. “I think the challenges we’ve spoken about would all have to be considered and to be honest I don’t know if I’d want to do it as a Planescape game,” He said. “I think a better approach would be to ignore the D&D mechanics and respect what Planescape was trying to do and what the game did and see if you can do what Fallout did when it became the spiritual successor to Wasteland.”

This would entail “using some of the concepts of Planescape, the metaphysical ideas and the plane travel, without using the D&D mechanics,” which would allow the creation of a game that evokes Torment without being part of the D&D universe. Presumably, the fact that this would free them from having to share I with D&D is a factor, but he suggests there’s also technical reasons. There was, he said, “stuff that D&D didn’t allow for, it was to restraining in some respects.”

So, we’re not getting a new Planescape game, at least not from Chris Avellone. But I would LOVE to see him revisit his tools from that game to make something entirely new. And I’d definitely kick in some Kickstarter change. Please do this. Like, as soon as Wasteland 2 is finished.

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2 Comments on Chris Avellone Teases Planescape Sequel Kickstarter

Axetwin

On July 26, 2012 at 12:31 am

HAHAHAHAHAHAHAHAHAHA…….oh he’s serious. Yeah, good luck trying to get Wizards to sign off on you using ideas from their intellectual property without actually using the entity of their intellectual property.

What we have here is someone what saw how something players used to love is getting a remake treatment which makes players happy and decides he can do the same thing . However, like many others he fails to understand WHY players are excited about this.

psycros

On July 26, 2012 at 2:54 pm

I don’t think I played Fallow: New Vegas, but I’ve been playing something with a very similar name. “Fallow” sounds like a good name for a post-apoc franchise, though.

Yes, bring forth the great franchise reboots, but let’s also seem some great ideas in new packages – especially if it keeps games out of the dark embrace of EA.