Posted on November 1, 2007,

Chris Kohler on How Protests Cause Games to Sell More


Much like the point I made yesterday, when posting about how all of the controversy surrounding Manhunt 2 likely has helped its sales figures, Chris Kohler had the same sentiment a few days ago on Game|Life. And to prove he was even more ahead of the game than I am, he also included a thesis of exactly this matter that he wrote back in 2001.

It’s an interesting read, looking at four games that were enveloped in protests and arguments over their mature themes. Ultimately, he comes to the conclusion that the one thing these games share in common is that they sell much better than they would have otherwise. In other words, these protests essentially backfire and help to promote the game in question.

Head over to Game|Life to read the whole thesis, bibliography and all.

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