City 17 Recreated in the Unreal Development Kit, Headed to UE4

Whether it’s Half-Life, Doom, or Skyrim, almost every PC game has had a mod come along that tried to make it better.

That’s one of the great things about gaming on the PC: the mods. Not only can folks change the games they’re playing, they can create whole new ones, or bring their old favorites to life in new ways. That’s what Polycount member Logithx has done with the Unreal Development Kit. He hasn’t created anything new, though. Instead, he’s brought City 17, the setting of most of Half-Life 2, to life in all its glory, as you can see in the image above.

Despite his note, which says, “there’s lots of placeholder models/textures/lighting and general derpyness in these pics,” the images are impressive, and he notes that “everything was rebuilt from the ground up.”

It may be a while before he’s finished, though. He says that rather than continue working in UDK, which is based in Unreal Engine 3, he’s going to port the whole thing over to Unreal Engine 4. That means that he’ll, “have to redo all the materials and many textures because of the awesome physically-based shading,” in the newer engine.

It’s an awesome project, and one we can’t wait to see come to fruition. Check out the full size images below, and tell us, what would you remake, if you could?

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1 Comment on City 17 Recreated in the Unreal Development Kit, Headed to UE4


On April 3, 2014 at 8:26 pm

Remake Tom Clancy’s Rainbow Six 3: Raven Shield, with better key bindings, but no dumbing down.

Which reminds me, why can’t developers do what they used to do, which was release different versions of the same game for different platforms? They had two different versions of this game, one for PC and one for consoles. They did it for earlier titles in the CoD and BF series. It created great end-user experiences because the games were designed specifically for that platform instead of just porting and a quick test.

Like in GTAIV PC, you can’t shoot a gun in a police car when stationary, this is because on a controller, shoot and access the police computer are bound to the same button.