Cliff Bleszinski Wants to Make a New Arena Shooter, Not for “Kids Playing CoD”
With games like Wasteland 2, Pillars of Eternity, and Torment: Tides of Numenera, classic top-down RPGs are coming back in a big way. And don’t even get me started on space sims (Star Citizen!). So why can’t arena shooters make a comeback, too?
That’s a question fans of Quake and Unreal have been asking for years. More importantly, it’s a question Cliff Bleszinski, the former Epic Games designer who helped create the Unreal Tournament franchise, is asking right now.
Eurogamer directs us to the Pointless Podcast, where Bleszinski stopped by to chat about his first post-Epic Games project. It’s a PC-based arena FPS, and Cliffy B. is looking for a studio to help make it. Here are the juicy quotes from the interview:
“I have a slide deck, I have a pitch, I have concept art, I know pretty much what I want to do,” Bleszinski said.
“I don’t ever want to make a game that has a cutscene or a scripted sequence in it ever again.”
“What I want to do is something that is familiar, yet different. I don’t want to work with the old guard, per se… The last thing I need is some marketing guy saying, ‘Well, traditionally this doesn’t sell well.’ They’re all rearward-looking, and it just drives me f****** bats***.”
“A lot of these kids playing Call of Duty- I don’t think they know what a proper arena shooter is.”
Unfortunately, like Brian Fargo, Chris Roberts, and the folks at Obsidian who pitched their classic genre games to publishers, Bleszinski will likely have a hard time getting traditional financial backing for an arena shooter. Fortunately, fans feel differently. Just ask Roberts, whose space sim, Star Citizen, is still raking in the dough as it shoots past the $35 million marker.
Yeah, I think we can get you the money you need for a new arena shooter, Cliffy.