Cliff Bleszinski’s Biggest Regret Was Gears 2′s Online Play
Cliff Bleszinski has expressed that his greatest regret was the launch of Gears of Wars 2′s online play, which was wrought with high latency and long matchmaking times.
In a recently posted FAQ on his Tumblr, Bleszinski wrote:
“My biggest regret was the launch of Gears 2’s online play. It was a huge mistake for everyone involved, unfortunately.”
Bleszinski went on to explain that he wasn’t responsible for much of the macho he-man vibe of the series, be it the thick-necked characters or their dialogue. He wrote:
“I had nothing to do with how buff the characters were. Epic at that time was very art direction driven as opposed to design driven, and Epic’s art director at the time, while talented, was very strong headed. (We never asked for the Corpser to have the “fingers,” he just put that in, and we had to design around it…not my preferred way to work.)
“I did have a hand in the writing of the franchise, but I didn’t write the day to day dialogue. In hindsight having the characters yelling things like “Shit yeah” while in the midst of a life and death situation might not have been the best idea. Still, it’s things like this that were a signature of the game.”
Are you hoping to one day see CliffyB return to the video game industry? If it meant an Unreal Tournament 4, I’d say yes in a heartbeat.