Cliffy B Originally Wanted Gears to Be More Like “Band of Brothers”
Hindsight is a bitch. In an interview with IGN published today, outspoken Gears of War creator Cliff Bleszinski admitted that once he ships a game, he immediately starts picking it apart, obsessing about the things that could have been improved. Marcus Fenix’s soul-patch, for instance, looked a lot cooler in 2005 than it does in 2012.
When it comes to the Gears series in general, Bleszinski wishes he hadn’t gone quite so far over the top. “I didn’t always make these dude-bro games at Epic.” he admitted, to laughter from the audience. “I never burst into the office and said ‘I want to make the manliest game ever made. I want guys with necks as thick as tree trunks. I want them screaming as they have blood flying on the screen.’ Originally, the intent was to make it a lot more Band of Brothers, and take it a lot more seriously.”
Unfortunately, Epic had no experience crafting nuanced, moving material: “We hadn’t built a story-based game since Unreal 1,” Blesinski pointed out. “We didn’t know how to write really heavy [Christopher] Nolan dialogue, so we just went for ‘urr, ten shit-loads!’” At this point, the pop culture references started flying thick and fast. “It slowly morphed into Predator, away from Band of Brothers. If we get around to ever doing more Gears games, I hope we can continue to drift back towards a Christopher Nolan-type direction as a opposed to a Tim Burton or a Joel Schumacher.” He might have a hard time pitching this idea, considering the huge sales and high scores garnered by Gears of War 3, but at least we won’t have to worry about Marcus Fenix’s nipples appearing on the outside of his body armor.