Comment of The Week: Is It Good to Use a Walkthrough?
On our discussion of Deus Ex: Human Revolution’s boss battles, reader JC had an interesting thought about walkthroughs and how they related to games like DXHR that feature a world worthy of exploring.
I do think the current wiki generation is a detriment to replay value. If you follow a guide and get the “best” route through the game the first time, the need for replays falls off dramatically. It would be better for people to just play the game, instead of run to the internet and post “How do I (this)?” It feels like a whole generation of gamers are coming up without the actual experience of discovering something for themselves.
An example would be that I didn’t even know you could save Paul in Deus Ex until Invisible War came out, and it wasn’t until a couple months ago when I replayed the original to get ready for Human Revolution that I learned you could killphrase Gunther.
I can get on board with this; to me so much of why I love games is for the feeling that I’m experiencing something new and exciting. On the other hand, walkthroughs can be useful and in no way detrimental for some games; how many folks only finished Catherine with the help of a guide?
I, of course, am not condemning walkthroughs, but this is something to think about.