Comment Of The Week: ME3′s Refusal Ending Could Have Been Perfect
SPOILER WARNING: This post discusses the ME3 Extended Cut DLC.
After the outrage caused by the ending to the Mass Effect trilogy, BioWare recently released the Mass Effect 3 Extended Cut Ending DLC to bring closure to the series and try to appease their (former?) fans.
While certainly an improvement over the original ending, the DLC wasn’t quite as satisfying as it could have been, especially in regards to the additional “refusal” ending added, which allowed players to reject the final choices and go down in a blaze of glory. Unfortunately, this decision essentially led to a curtain call and voice-over saying, “rocks fall; everyone dies.”
We bestow our most prestigious of awards, Comment of the Week, to the writings of Game Front commenter CatmanStu:
The biggest problem with the ending (original and EC) is the entire game leading up to it.
It was forshadowed in the first game that organics have been tricked into developing their technology in the direction the Reapers intended as to limit the threat they would pose and make them more predictable adversaries. When the story starts with the Reaper invasion the galaxy is already consigned to failure unless you:
a) Introduce a new plot element that will undermine all of the previous narrative context (change the rules), or
b) Have the organics win against insurmountable odds in the name of blind optimism (break the rules).
I don’t agree with either solution. My Shepard knew, from the moment he met Sovereign, that the galaxy was doomed and every edge they found was too little too late, but he/she was damned if they weren’t going down fighting.
That’s why, for me, the “Refusal” ending is by far the best and would have been the perfect ending if it had been handled with respect, rather than disdain.