Comment of the Week: Ron Was Wrong About WoW Not Being Dumbed Down

This was a great week of comments, everybody. Just excellent work all around. It was so good, in fact, that it was hard to find a contribution from our community that really separated itself from the wonderful pack. It felt like I was going to have to pick one at random, until I stumbled upon a new non-spam comment on a post managing editor Ron Whitaker put up on March 5, 2008 titled “Don’t Worry, Blizzard Isn’t Dumbing Down World of Warcraft.” Here’s the comment in question, posted Wednesday by one “anona”:

“Don’t Worry, Blizzard Isn’t Dumbing Down World of Warcraft” Well Four years has passed, and YOU’RE WRONG. The game has progressively Streamlined (a marketing PR term that means dumb down) with every new addition.

Though this person gets the number of years between then and now wrong (we’re at five and a half, rather than four), that s/he made that comment on a post that old is a truly awesome and epic necro job. Sure, somebody also commented on it last year, but this is still a big deal.

Side note: that post has 491 comments, so I welcome more folks to the necro party if it will push it over 500. Bring it on.

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3 Comments on Comment of the Week: Ron Was Wrong About WoW Not Being Dumbed Down

lol

On September 28, 2013 at 6:48 am

WoW was a “streamlined” mmo from the getgo though, that’s why it ruined every other mmo out there when it came out. Baby’s First MMO.

Jiz

On September 28, 2013 at 9:02 am

lol would know all about the baby market.

Ron Whitaker

On September 30, 2013 at 5:13 am

Wow, 4+ years ago. Blizzard made some great calls with WoW, and they made some poor calls with WoW. This was one of the great ones.

As to WoW being ‘streamlined,’ anyone who plays just about any MMO from the last 5 years can thank WoW for their game of choice existing. The rapid explosion of the MMO playerbase that WoW fueled is singlehandedly responsible for most of those games being greenlit by publishers. It wasn’t so much streamlined in the beginning as it was “accessible.” It made MMO players out of people who didn’t play MMOs. It made a genre that looked like it would remain very niche into a massive, multi-billion dollar proposition.

Sure, you can be mad at the direction WoW went over the years, and no one is asking you, me, or anyone else to like it. But we have to recognize its impact on gaming.