Comment of the Week: The Community Is Also to Blame
Peter Moore recently spoke out about his feelings on BioWare, claiming “the studio has done great.” Not everyone agrees with Mr. Moore, and a growing disenchantment with BioWare this last year is at the very least suggesting the studio is slipping.
Game Front reader Axetwin believes Mass Effect 2 marked the beginning of the end for BioWare, and that the community is just as responsible for approving of the studio’s direction.
I say the “Bioware missteps” started in 2010 with MassEffect 2. There was a MASSIVE tonal shift from ME1 to 2. What happened between 1 and 2? EA took over and the first thing they did was look at the complaints from the morons who bought ME1 and went “duur y r der rpg mekananicks in my shooter?? reeding r hurd me no urdersternd!! Y no MP?? Gaem haz guns y no MP?!?” EA went “oh you poor poor babies here let us make this game easier for you to understand”.
When ME2 released there were those of us who knew EXACTLY what it signified. The end of Bioware as we knew it. Yet the game received perfect scores across the board. The community was heralding it as the greatest game of our generation, one of the greatest games ever created. Then these people had the AUDACITY to question why DA2 turned out the way it did.
All of a sudden these people were confused, perplexed even as to why DA2 suffered such a dramatic tonal shift from the first game. These people that sucked the proverbial rooster of MassEffect 2 were then mystified as to why DA2 was so radically different. I wanted to tell at these people “are you fking blind or just fking stupid?!?”
Instead of the community recognizing exactly what ME2 represented and banding together to give EA a giant resounding “NO!!” they banded together, gave EA a giant thumbs up and said “Yes, this is exactly what we want”. This is a text book example of gamers reaping what they sow. As much as I dislike EA for what theyve done to Bioware, I dislike the community that much more for giving EA the greenlight to do it.
Whether you agree with his overall thoughts or not, Axetwin raises a key issue: the community that surrounds a developer and its games plays a part in the molding of that developer’s future, for better or for worse. Some devs listen to their community more than others, but ultimately, they all seek to please their players — because that translates into sales.
To quote Lisa Simpson, you can’t create a monster and then whine when he stomps on a few buildings.