
THQ and Relic released patch v1.70 today for the strategy game Company of Heroes. This patch adds DirectX 10 support, come in multiple languages and contains the usual bug/crash fixes, and other enhancements.
DX10 Features
- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional â$Ëœlitter’ objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use â$Ëœ-novsync’ to disable.
- Hardware PCF for improved shadow quality.
More after the jump.
Other Fixes
- Various crash fixes.
- Improved hack detection.
Gameplay
- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
1 Comment to Company of Heroes Multi-Language Patch
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On October 27, 2007 at 8:02 am
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