Confrontation Review

On that topic, Confrontation’s multiplayer component leaves much to be desired. If you happen to be fortunate enough to find an opponent to play against — and I won’t fault the game for not being popular enough to have an active multiplayer community — you’ll find that you’re pitted against each other for one round of squad-on-squad deathmatch. You select four characters whose powers differ from those in the singleplay campaign, and fight a chaotic brawl without any pause functionality.

The result is a completely different experience to the methodical, tactical singleplayer gameplay that allows you to meticulously plan out your every move. Instead, you frantically cycle through your heroes, trying to read, retain, recall, and execute their combat abilities all while they’re being killed by the enemy. Odds are your opponent will be equally inexperienced, and what is meant to be two martial artists engaging in mortal combat turns into two asthmatic dudes awkwardly flailing their arms at each other.

An offline practice mode is shockingly absent, and I feel a tremendous opportunity was lost to allow players to either face an AI opponent or simply fight waves of enemies and level up characters from the four available factions. This simple addition would have added replay value and substituted for the DOA multiplayer scene.

My favorite multiplayer feature is the army painter, which unfortunately sees little use due to the paucity of opponents to face. Further, relative to the army painter from the Dawn of War series, Confrontation’s isn’t as refined, with clunky controls and lackluster visuals.

While more of a nitpick than a serious complaint, I immediately noticed Confrontation’s lack of true 1280×1024 resolution — menu items appeared squished horizontally, as though a widescreen image had been simply made to fit my square screen, warping circles into ovals. Widescreens have become the industry standard, but proper 5:4 support shows the level of polish and attention to detail you’d expect from a professional product.

Ultimately, Confrontation feels like a fun little custom map for StarCraft 2 or WarCraft 3 fleshed out into a 30-hour game, a Little League star trying to play in the Big Leagues. Devoted fans of the board game will likely see past Confrontation’s imperfections and steadfastly defend it, but to most people, $40 may be too great a price to pay for what amounts to a dated singleplayer game with little replay value. Confrontation can deliver at least a few hours of fun, however, and may be worth picking up during a Steam sale.


  • Stylish art direction
  • Non-traditional fantasy setting
  • Engaging, tactical gameplay
  • A wide range of characters to choose from


  • Terrible pathing
  • Lack of visual clarity
  • Dated graphics
  • Weak narrative
  • Vacuous multiplayer component
  • Ultimately repetitive gameplay

Final Score: 70/100

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1 Comment on Confrontation Review

bandar bola

On May 8, 2012 at 9:59 am

nice game.,nice post keep it up