Core Classes Returning to Battlefield 4, Field Upgrades Detailed
Battlefield 4 developer DICE shared some new information about the game’s multiplayer component, specifically regarding its four character classes—Engineer, Recon, Support, and Assault. All four classes will be making a return in Battlefield 4 and will be able to more strongly specialize in their role, as the game developers intend to cater to different playstyles.
“The four playable kits from Battlefield 3 will be back in Battlefield 4: Engineer, Recon, Support, and Assault. While keeping these core kits intact, we are increasing the ability for players to more strongly specialize their combat role while also increasing flexibility and catering to different play styles,” Lead Multiplayer Designer Thomas Andersson said. “At the same time, we’re maintaining a distinct flavor in the different kits and building more meaningful interactions between them.”
“No matter your play style, we have an extremely deep collection of features in Battlefield 4, and we want to make sure that you can experience that wide array of options available to you. Looking at Battlefield 3, I think only a fraction of our players have tried all available gadgets or vehicles in multiplayer. Of course you don’t have to use everything in the game, but I think we can do a better job in BF4 of letting players make more educated choices in their kit loadouts and combat roles.”
In addition to giving classes more specialized roles, Andersson revealed a new concept for Battlefield 4 called Field Upgrades.
“If you’re a long-term fan that played Battlefield 2142, you will already have an idea what these are, but we have tweaked them for Battlefield 4,” Andersson said.
Field Upgrades are temporary boosts that can affect gameplay mechanics, and function similar to specializations in Battlefield 3. They provide players with bonuses like faster sprint speed, better protection against explosives, and expanded ammo capacity.
“The idea behind Field Upgrades is to give individual rewards for squad based team play performance. You earn them through squad scoring such as squad healing, completing objectives with your squad members, squad resupplies, squad repairs, and other squad actions,” Andersson said.
Ultimately, DICE intends for all of these mechanics to tie in to produce a game that’s rewarding to play for team-players.