Counter-Strike Won’t Be Left Behind
Hardcore Counter-Strike fans are really nuts for their game. This much we know. Refusing to play Counter-Strike: Source, many stuck with an older version of the game so as to keep their precious view of the game intact. (Yes, I’m somewhat mocking you, but only so much as someone that would like to believe the ninth season of The X-Files never happened can.) So, as you can imagine, the pressure would really be on Valve should they ever make a sequel to Counter-Strike, which Gabe Newell called “an incredibly important product to this company.”
Eurogamer transcribed part of what Valve’s VP of Marketing, Doug Lombardi, recently had to say in an interview with GameTrailers. While he didn’t announce any sort of sequel, he posed several hypothetical points about where Valve could potentially go with the game, nothing that it would fit in well in an Orange Box-style package.
“Do we go start over from scratch and build this whole new game, do we do something that looks more like Team Fortress 2 that is rooted in the old game but has a ton of new stuff, or do we just sort of take everything that’s new that we’ve released and whatnot and put that out in a new box?”
“I think we’re leaning more towards the two more radical places than just sort of rolling up the new box and re-skinning the box and putting out all the new stuff.”
I’ve never really been into CS, just because the barrier of entry is absurdly high for someone that isn’t going to devote a lot of time to it so long after it was first released. I mean, I get killed sitting in the menus. But if Valve somehow redid the game with a slightly more simplified fashion (like they did with Team Fortress 2), I’d definitely be willing to give it a shot.