Crackdown 2 Weapons

Crackdown24

Crackdown 2 delivers a multiplicity of death-dealing contraptions, but they’re not always immediately available. Keep track of the unlocking requirements for all the game‘s weapons by checking out this guide, after the jump.

These weapons will be available at all Agency Landing Zones, depending on your firearms level.

Weapon Name Unlock Level Damage Range/

Blast Radius

Rate of Fire
SMG Firearms 1 1 4 8
Shotgun Firearms 1 6 2 2
Assault Rifle Firearms 2 2 6 6
Sniper Firearms 2 8 8 2
UV Shotgun Firearms 2 8 1 2
Ultra SMG Firearms 3 3 5 10
Ultra Shotgun Firearms 3 8 2 1
Machine Gun Firearms 3 7 6 6
Flocket Launcher Explosives 3 7 5 2
Ultra Assault Rifle Firearms 4 5 7 4
Harpoon Firearms 4 8 10 2
Turret Flack Explosives 4 10 5 1
AM Sniper Firearms 5 9 9 1
Turret Machine Gun Firearms 5 9 8 6
Turret Rocket Launcher Explosives 5 7 7 2
Grenade Explosives 1 5 5
Mag Explosives 1 1 1
UV Grenade Explosives 2 5 5
Satchel Charge Explosives 2 5 5
Proximity Mine Explosives 3 5 5

These weapons must be captured from the enemy and then stored at an Agency Landing Zone to become available. “Quackers” are available after completing the Funland tactical location, at the “Chuck’s Ducks 2″ stall.

Weapon Name Damage Range/Blast Radius Rate of Fire
Ingalls XGS 2 5 6
Ingalls AL-107 4 6 6
Demp 90-A 7 3 2
Mach HMG-120 8 7 4
Sniper SX-1A 10 10 1
Grenade Launcher 8 6 2
Rocket Launcher 8 6 2
Homing Launcher 7 5 1
Cluster Grenade 8 10
Shrapnel Grenade 8 10
Quacker 10 10

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

No Comments on Crackdown 2 Weapons