Crackdown 2 Weapons

Crackdown 2 delivers a multiplicity of death-dealing contraptions, but they’re not always immediately available. Keep track of the unlocking requirements for all the game‘s weapons by checking out this guide, after the jump.
These weapons will be available at all Agency Landing Zones, depending on your firearms level.
| Weapon Name | Unlock Level | Damage | Range/
Blast Radius |
Rate of Fire |
| SMG | Firearms 1 | 1 | 4 | 8 |
| Shotgun | Firearms 1 | 6 | 2 | 2 |
| Assault Rifle | Firearms 2 | 2 | 6 | 6 |
| Sniper | Firearms 2 | 8 | 8 | 2 |
| UV Shotgun | Firearms 2 | 8 | 1 | 2 |
| Ultra SMG | Firearms 3 | 3 | 5 | 10 |
| Ultra Shotgun | Firearms 3 | 8 | 2 | 1 |
| Machine Gun | Firearms 3 | 7 | 6 | 6 |
| Flocket Launcher | Explosives 3 | 7 | 5 | 2 |
| Ultra Assault Rifle | Firearms 4 | 5 | 7 | 4 |
| Harpoon | Firearms 4 | 8 | 10 | 2 |
| Turret Flack | Explosives 4 | 10 | 5 | 1 |
| AM Sniper | Firearms 5 | 9 | 9 | 1 |
| Turret Machine Gun | Firearms 5 | 9 | 8 | 6 |
| Turret Rocket Launcher | Explosives 5 | 7 | 7 | 2 |
| Grenade | Explosives 1 | 5 | 5 | |
| Mag | Explosives 1 | 1 | 1 | |
| UV Grenade | Explosives 2 | 5 | 5 | |
| Satchel Charge | Explosives 2 | 5 | 5 | |
| Proximity Mine | Explosives 3 | 5 | 5 |
These weapons must be captured from the enemy and then stored at an Agency Landing Zone to become available. “Quackers” are available after completing the Funland tactical location, at the “Chuck’s Ducks 2″ stall.
| Weapon Name | Damage | Range/Blast Radius | Rate of Fire |
| Ingalls XGS | 2 | 5 | 6 |
| Ingalls AL-107 | 4 | 6 | 6 |
| Demp 90-A | 7 | 3 | 2 |
| Mach HMG-120 | 8 | 7 | 4 |
| Sniper SX-1A | 10 | 10 | 1 |
| Grenade Launcher | 8 | 6 | 2 |
| Rocket Launcher | 8 | 6 | 2 |
| Homing Launcher | 7 | 5 | 1 |
| Cluster Grenade | 8 | 10 | |
| Shrapnel Grenade | 8 | 10 | |
| Quacker | 10 | 10 |
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