Croteam Talks Serious Sam HD Remake and Sequel

2009-06-25_14-20-06-1Serious Sam is one of the most insane FPS games I think I’ve ever played, second only to the highly underrated Painkiller, but when news broke a few days ago that the developers of the title – Croteam – were bringing an updated version of the initial Serious Sam title to the Xbox 360 I was cautiously optimistic.

Seriously!, a Serious Sam fansite recently had a chance to discuss the upcoming remake and the possibilities of a third game full game for the series with Croteam’s CTO Alen Ladavac.

Here are some of the highlights:

Q: Will we see the return of many of the features from Serious Sam 1 that were absent in Serious Sam 2 like Mental mode, custom gravity and saturation/colour bias sliders?

A: Mostly yes, plus, SSHD holds some more improvements that are in line with where SSFE was, and SS3 adds some more specific stuff to gameplay and options. But custom gravities, unfortunately, not yet.

Q: Will there be an achievements/unlock/rewards system for superior gaming skills?

A: Yes, there already is in SSHD.

Q: Will the sound engine have more extensive support for integrated sound cards and soundchips? Will the engine include support for OpenAL implementation as an alternative to Creative EAX?

A: SE3 supports DirectSound W&W/O EAX, OpenAL, and XAudio2. But XAudio2 rocks so much, you won’t want to use anything else. That will be the default, and there probably won’t be a menu option to use the other two at all (only through the console). XAudio2 works perfectly, no matter which chip you have. We were never able to get this much reliablity in reproducing the same sound effects with other APIs before, ever since our old software mixer (which has not been used for quite some time). Effectively, XAudio2 _is_ a software mixer, and that is why it works so well.

Check out the discussion thread on our forums over on the site to see the rest.

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