Cryptic’s Jack Emmert Reveals More Neverwinter Details
In a recent interview with Voodoo Extreme, Cryptic’s Jack Emmert talked at length about the 2011 game. Neverwinter, while an online RPG is not meant to be an MMO in any traditional sense according to the developer. The game will use the same engine as Cryptic’s two current titles – Champions Online and Star Trek Online, but it is not meant to compete in the traditional massively multi-player online world, instead focusing on user-created scenarios and a core overplot written by fantasy novelist R.A. Salvatore.
“[Salvatore] is writing a trilogy that’s set in Neverwinter and from a storyline perspective much of our game ties in to what his novel is doing. So from that standpoint we’ve had many creative meetings back and forth. We’re taking his novel and his characters and seeing how we can thread that into our game.”
“It’s a cooperative thing where he’s got his novels and he’s been happy to share ideas back and forth. Obviously with Wizards of the Coast too, we’ve been in story meetings, hashing things out. He’s a brilliant author and I don’t want to say that Cryptic is in any way setting the storylines for his trilogy. It’s more like he has some great ideas and stories for Neverwinter.”
Along with clarifying the story element, Emmert confirmed that the game would launch with the five core D&D classes – Fighter, Wizard, Cleric, Rogue and Ranger. The core race options however are still being nailed down. Neverwinter is also the first game to use Wizard’s of the Coast’s latest version of D&D, the 4th Edition. “The mechanics have been changed but they’ll be familiar. By and large, we’re trying to keep as faithful as we could to 4th edition rules.” Emmert stressed that the game was aiming for a feel far more like Bethesda’s Oblivion or Bioware’s Dragon Age than World of Warcraft or Lord of the Rings Online.
You can read the complete interview on Voodoo Extreme’s website.