Crysis Mod SDK Tools

crysis.jpg

The first Crysis Mod SDK is out. This mod tool contains the necessary exporters, plug-ins, and also respective documentation to enable modders to export their custom content into the Sandbox2 Editor. Modders will also be able to create complete new levels and modifications.

This SDK includes sample assets and instructions as well as a few serious game assets. These high poly objects can be used as a reference for creating your own content. Full contents of the Crysis Mod SDK are listed after the break.

Crysis Mod SDK

Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.

Tools:

  • Resource Compiler (32 bit only)
  • CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
  • Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
  • Polybump application (32 and 64 bit)
  • CryTIFF plug-in for Adobe Photoshop (32 bit only)
  • FMOD Designer Tool (32 bit only)
  • Rigging, Artist, Animation Tools for 3DS Max

Example Mod:

  • SDK_Mod (inclusive “Nanosuit Playground” level)

Sample Assets:

  • First person model (pure hands, with weapon)
  • Third person run animation
  • Properties (doors, glass, jointed breakables, ladders)
  • Whitebox human male model
  • Whitebox head model
  • Weapons (SCAR)
  • Weapon attachments (magazine, silencer, scope)
  • Weapon attachment scripts
  • Vegetation (bushes, grass, trees)
  • Vehicles (helicopter)

Serious Game Assets:

  • Whitebox human male model
  • Whitebox head model
  • HMMWV Vehicle high poly model
  • HMMWV Vehicle high poly model for 3DS Max 2008
  • HMMWV Vehicle scripts
  • Abrams Tank high poly model
  • Abrams Tank scripts

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1 Comment on Crysis Mod SDK Tools

adile

On February 23, 2008 at 2:32 am

molq da ni mkajete kak da si svalq smimsa mnogo vi molq kajete :?: :cry: