Posted on January 8, 2008,

Crysis v1.1 Patch Released

Crysis Nanosuit

At long last, EA have finally released a patch for Crysis. Most of the changes seems to point towards DX9 & DX10 optimizations.

As usual, you can get the 139 MB patch from the FileFront link provided below. A complete list of changes are provided after the break.

Download Crysis v1.1 Patch @ FileFront [139 MB]

Crysis v1.1 Patch Changelog:


  • Potential crash in D3D10
  • Orange boxes apearing when hispec savegame loaded into lowspec game.
  • Inconsistent damage dealt to vehicles when shot by LAW.
  • Reflection resolution on D3D10, MultiGPU reflection update fix
  • Memory leak with FSAA modes
  • Infinite ammo hacks.
  • Memory leak in D3D10 when switching screen modes
  • [Multi Core?] optimizations
  • When player melees during gun raise animation, their gun will be in a permanently raised position.
  • Crash when loading savegame with level exported recently by editor
  • Virtual keyboard does not function properly when a game pad is connected
  • Users can lose the ability to look around with the Right Stick
  • Setting screen resolution to “default” stops user from selecting last resolution
  • Bug when changing resolution in D3D10
  • Issues with Depth of field and water droplets in D3D10
  • Crash on NaN warning


  • Added: Motion Blur UI and V.SYNC UI options
  • Optimized: Motion blur
  • Optimized: FSAA (Full Scene Anti-Aliasing)
  • Optimized sound id implementation
  • Enabled VSync functionality in D3D10
  • New benchmarking files for ice CPU benchmark.
  • http/xmlrpc password protected remote control session
  • Marked debug cvars as cheat
  • F12 (screenshot) now works in restricted mode as well


  • Reduced LAW splash damage vs. infantry in PowerStruggle mode
  • Slowed Rocket projectile speed down in MP slightly
  • Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
  • Reduced grenade explosion radius in multiplayer
  • Clamped water tesselation to avoid cheating in MP
  • MultiGPU improvements with depth map updates

Via inCrysis

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