Crystal Dynamics Discusses New IP after Tomb Raider
Crystal Dynamics’ Tomb Raider reboot is due out early next year, but there’s little we know about the new IP it’s been working on. The developer is hiring a team specifically for the new IP, but what on what platforms will it be released? What genre of game will it be?
In a recent podcast, executive producer Scot Amos offered some insight into the overarching concepts behind the new IP.
Amos explained the need to balance the familiar with the unexpected when creating a new game:
“Problem is, if you go too far away from what people are familiar with, one of the phrases we use a lot is ‘fresh and familiar’. Where something is similar enough that, oh, I understand that, I’ve seen something like that. Immediately, people can get bought into it and say, I kind of expect a certain type of experience. And then you put a couple of really unique twists on top. Like, oh, I haven’t seen anybody combine these types of mechanics or this type of world with that type of system. And you start putting a little bit of that new, fresh face on top of something familiar, and you get people hooked.
“So I think… Trying to take what you know, build on top of that, and then take something that they don’t expect and just blow them away.”
He went on to suggest we can expect the same type of scope from this new IP that we’re seeing with the Tomb Raider reboot:
“So we’re still very much in the early throes of creating both the team and this product. But certainly from a conceptual level, we’re on a path that we’re very happy with. We can’t go into details until we actually announce it.
“But if you look at what we just showed at E3 for Tomb Raider, you get a sense of the kind of experience and expertise that this company and this studio has. The kind of things that the talent, the tech, and the tools can do. Being able to take that and leverage that into a future product, again, an original world, original script, all new content, all kinds of new mechanics… But taking that as a starting base gives us a huge advantage for making a new game. Honestly, that’s as much as I can say right now.”
What do you think Crystal Dynamics could have up its sleeve?