Posted on January 3, 2008,

Crystal Dynamics Likes PSN’s Restraint-Free System


Xbox Live is always toted as the best of the best when it comes to online console services, but Crystal Dynamics’ Riley Cooper has found at least one aspect of the PlayStation Network he greatly prefers – flexibility.

“I’m very, very interested in digital distribution and the potential it has,” Cooper told “PlayStation Network is extremely interesting because it’s a more flexible space.”

Cooper was the leader designer on Tomb Raider Anniversary, which was released on the Xbox Live Marketplace in several episodic chunks. He believes that PlayStation Network is a better alternative than Xbox Live for developers looking to provide full games directly to consumers thanks to the freedom it provides.

“We made an in-road with Anniversary on 360, and it was a full game essentially, but Microsoft is only slowly increasing requirements and opening up the constraints of Xbox Live. It’s been a slow process, whereas PSN hasn’t been restricted by size, they’ve just done Warhawk for example.”

It’s surprising to think that Microsoft is the one with heavy restrictions on their service, given that Microsoft is quite clearly of the opinion that digital distribution is the future. The only reason I can come up with – and it’s a long shot – is that they simply want to avoid large downloads from making it even more glaring that having such small hard drives (or none at all) in the 360 was a mistake.

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