Crytek Making CryEngine a Cheap Subscription Service, Too

Two major talking points out of GDC thus far: virtual reality is coming, and the cost of game development is about to get a whole lot cheaper.

Hot on the heels of Epic announcing its new business model for Unreal Engine 4 ($19 per month and a 5% royalty fee on revenues), Crytek has announced a similar “engine-as-a-service” program for CryEngine. Full details have not yet been announced, but Crytek said that the “first tier” of the program will give indie developers all of CryEngine’s features for a monthly subscription fee of $9.90 per user and with no royalty fee.

“When we announced the new CryEngine this was our first step towards creating an engine as a service,” Crytek Director of Business Development Carl Jones said in a statement. “We are happy to announce now that the latest update of CryEngine will soon be available to all developers on a subscription basis. We are really excited to make CryEngine available to hundreds of thousands of developers working with Crytek to make awesome games.”

No official launch date of CryEngine’s subscription program other than “soon.”

In a strange twist of fate, Unity, the go-to feature-rich engine for indie devs on a tight budget, is now the most expensive of the lot with its $1,500 flat fee or $75-per-month payment program.

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