Crytek Opens New Studio Filled With Darksiders Devs

Crytek has found a more permanent home for many of the developers of Vigil Games, the maker of the Darksiders series that didn’t find a buyer during THQ’s bankruptcy auction.

The new studio, located in Austin, Texas (as Vigil formerly was), is made up of at least some of the core team from Vigil, which was shuttered following the auction. It’s called Crytek USA Corp., according to a press release, and gives the Germany-headquartered Crytek an permanent presence in the U.S. The former co-founder of Vigil, David Adams, is taking on the role of Crytek USA’s CEO, and the new studio has 35 “experienced developers.”

Of course, we have no idea what the hell Crytek USA is actually going to do at this point. Since Vigil wasn’t purchased during THQ’s bankruptcy proceedings, Crytek won’t have the rights to any IP, like Darksiders. This studio might be a continuation of Vigil in spirit, but it won’t be the same studio.

That said, it’s great to see that a new studio has been born out of the chaos surrounding THQ.

Via Polygon.

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5 Comments on Crytek Opens New Studio Filled With Darksiders Devs


On January 28, 2013 at 3:05 pm

It’s a shame to see such a wonderful universe as darksiders vanish, but I am very glad that most of the team found employment, and a continuation of the works in the same spirit as darksiders and other vigil games is always nice to hear.


On January 28, 2013 at 8:55 pm

Thanks God. You can be sure I’ll be buying Crytek USA’s games :D :D


On January 29, 2013 at 12:15 am

vigil game was working on a new project, as darksider ii selling wasn’t hot (a shame). I think that’s the go, now they are again a team…


On January 29, 2013 at 3:38 am

I’m still confused over what happens to the Darksiders IP now. Is it in limbo? Can it still be purchased?

Phil Hornshaw

On January 29, 2013 at 8:45 am


I believe THQ still has to find ways to sell all that stuff off. ( So the IP is still out there and someone will likely get it eventually. It may even be Crytek. But for the moment, we don’t know.