Crytek: “Pushing the High-End PC” Will Benefit Future Platforms
Carl Jones, director of global business development at Crytek, said the company’s CryEngine game development middleware for PC will be the foundation for diversifying Crytek’s business.
Right now [CryEngine's evolution] is about DirectX 11 and high-end PC, because the new PC architecture that’s out there right now gives us a whole lot more to play with. And we think the benefits of building that stuff will apply to future platforms, even as we move into the tablet and mobile space.
The high-end GPU with a really powerful processor is going to become more ubiquitous as an architecture, and that’s something we want to push with the PC market that’s out there. And we hope that filters through other platforms in the future. So that’s one strategy — keep pushing the high-end.
Crytek was always a staunch supporter of the PC platform, but has diversified in recent years to the console and tablet market, and is currently developing CryEngine for browsers.
Jones said the following about the commercial release of CryEngine for web browsers:
It’s always difficult to say when it’ll be done, because we like to finish things when they’re quality-finished, not time-finished. So I don’t know [when it will come out]. I would hope towards the end of this year, people can start seeing browser-based CryEngine games, but we’ll see. There are other things that will have to happen first.
Quake Live shows us that we can run ten-year-old FPS games in a web browser with ease, but a CryEngine game? How stripped down will it be?