Crytek: “Pushing the High-End PC” Will Benefit Future Platforms

Crytek told Gamasutra at GDC last week that development of software for high-end PCs will have a trickle down-effect for emerging mobile and browser platforms.

Carl Jones, director of global business development at Crytek, said the company’s CryEngine game development middleware for PC will be the foundation for diversifying Crytek’s business.

Jones said:

Right now [CryEngine's evolution] is about DirectX 11 and high-end PC, because the new PC architecture that’s out there right now gives us a whole lot more to play with. And we think the benefits of building that stuff will apply to future platforms, even as we move into the tablet and mobile space.

The high-end GPU with a really powerful processor is going to become more ubiquitous as an architecture, and that’s something we want to push with the PC market that’s out there. And we hope that filters through other platforms in the future. So that’s one strategy — keep pushing the high-end.

Crytek was always a staunch supporter of the PC platform, but has diversified in recent years to the console and tablet market, and is currently developing CryEngine for browsers.

Jones said the following about the commercial release of CryEngine for web browsers:

It’s always difficult to say when it’ll be done, because we like to finish things when they’re quality-finished, not time-finished. So I don’t know [when it will come out]. I would hope towards the end of this year, people can start seeing browser-based CryEngine games, but we’ll see. There are other things that will have to happen first.

Quake Live shows us that we can run ten-year-old FPS games in a web browser with ease, but a CryEngine game? How stripped down will it be?

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5 Comments on Crytek: “Pushing the High-End PC” Will Benefit Future Platforms


On March 19, 2012 at 3:15 pm

Yea, cause linear experiences with static environments (Crysis 2) puts such a burden on PC hardware. Fact is, until the infamous DX11 patch, Crysis 2 was far less demanding than Crysis was, and even so, the only thing in Crysis 2 that causes slowdowns is the horribly optimized tesselation they threw into the game (


On March 19, 2012 at 4:36 pm

Way to tell us something we already knew. This is how things used to work.

On another note, if this guy feels this way then why did Crytek put out the Cry3 engine, which many including myself believe to be less than what Cry2 offered.


On March 20, 2012 at 6:30 am

I wish there were more developers that could think of the recent-current and future high end hardware instead of companies lilke Ubisoft for example who are still dwelling in the past using Dx9 APIs for some really good games.


On March 20, 2012 at 7:22 am

crysis 1 had memory leaks that was its problem but patching fixed it


On March 20, 2012 at 10:02 am

Whatever, if it’ll support the PC platform, I’m for it.