CryTek “Really Pushing” Crysis 3 PC Graphics Past Crysis 2

Are gamers going to be able to crank up the PC version of Crysis 3, moreso than they could in Crysis 2? At E3, we put that very question to Rasmus Hojengaard, Creative Director at Crytek. Here’s what he had to say:

Rasmus Hojengaard: We’re really pushing the PC version. We obviously want to create a great experience regardless of what platform you’re playing on. But, we’re definitely going to push the PC version visually. So if you have a massive power plant, you’ll be able to exploit that.

At the same time, we want to make sure that if you don’t, you still get a proper gaming experience. It’s basically about creating a big dynamic range from the visual point of view.

Mark Burnham: So, are you going to give gamers more options to crank Crysis 3′s PC visual settings, moreso than what was available in Crysis 2?

Rasmus Hojengaard: Yeah, I’d say yes to that.


PC gamers, get your rigs ready. Sounds like Crysis 3 is bringing all the options you love to the table.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

2 Comments on CryTek “Really Pushing” Crysis 3 PC Graphics Past Crysis 2

Tiagonal

On June 7, 2012 at 4:52 am

Thus the market keeps the industry from evolving and advancing. At least we had Crysis… five years ago!

SXO

On June 8, 2012 at 4:19 pm

Too bad I stopped caring about the franchise once I realized they changed the story for Crysis 2 based on the desire to cater to the console crowd. I know I’ve stated this numerous times, but the original sequel had us picking up right from the cliffhangar ending where we would’ve played as Prophet heading back in to the island. I forgot who it was exactly at CryTek that outright admitted that they changed the plan because they felt that if they had retained the island setting, that the game wouldn’t have sold as many copies. This shows an absolute disregard to the vision of the game, as well as to the fans of the first game, and instead paints a portrait of a studio who’s only desire is mainstream appeal and the profit that they imagine goes with that.

They’re still jaded that they put so much effort into Crysis and it sold comparatively poorly to CoD IV which launched the same year. But they also later admitted that Crysis was profitable, and considering it’s actually listed among the best selling PC games of all time, that’s not surprising. In other words, they didn’t lose money, they just want more cause the other kid at the playground had something flashier for show-and-tell and got all the attention.