Crytek Says “Next-Gen” Still No Where Near as Powerful as PC

Crytek’s Nicolas Schulz and Theodor Mader admitted at this year’s SIGGRAPH that high-end PCs were far more powerful than the “next-gen” systems at launch.

Okay, to most this isn’t really a surprise. PCs were always the more powerful system, but consoles exist on proprietary hardware. This minimizes the chance of bugs popping up due to hardware incompatibilities, which makes them the platform most developers enjoy. It’s just easier to release and support a game that runs on very specific hardware.

Crytek’s Rendering Engineers disclosed that, when the XBox One and PS4 were released, they were already outdated compared to most equivalent hardware for the PC.

“Console hardware was considerably less powerful than high-end PCs at launch,” reads Crytek’s SIGGRAPH 2014 presentation.

The Engineers at Crytek claim that Crysis 3 at Ultra settings, is still a beautiful game. But on a console system such as the XBox One, adding additional effects (special effects, higher resolution, etc..) isn’t an option due to its somewhat weaker hardware. This is the cause of Ryse only running at 900p at 30fps on Microsoft’s system.

MSAA, a standard feature on any modern video card available to a PC, is simply not an option on the next-gen consoles. The limited amount of ESRAM on the XBox One is a main culprit as MSAA requires a certain amount of memory to render the textures with the effect. At a 2x MSAA level, they were running out of memory. Anyone who’s ever messed with MSAA understands that running at 4x is the optimal level as it’s a balance between performance and overall visual quality.

Crytek’s engineers also revealed that the beautiful pre-recorded cut scenes with SSAA in Ryse will be available in normal gameplay on the PC version of the title.

Crytek shared a number of videos from the SIGGRAPH 2014 presentation and can be viewed below.

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4 Comments on Crytek Says “Next-Gen” Still No Where Near as Powerful as PC


On August 29, 2014 at 12:13 pm

Yeah well, what did you expect when Sony and Microsoft caved to people like Ubisoft who were threatening to stop making console games if new consoles didn’t start hitting the market?


On August 29, 2014 at 6:18 pm

PC may be able to give me the prettiest game possible but really, in all honesty, why should we really care about one singular aspect of a game’s design?

Some of the most memorable games I’ve ever played never pushed the hardware they ran on [PC or console] and yet I can barely distinguish between all the super-rendered ultra-textured Shooters that seem to “push” the graphics of this industry.

Give me well made aesthetic choices over raw-graphical power any day.


On August 29, 2014 at 7:28 pm

And PC gaming still isn’t dead. Yeah no sh*t Sherlock. Why devs feel the need to keep making statements like this and websites need to keep posting these kind of articles I don’t get.


On August 31, 2014 at 9:09 am

Controller-centric game design would be a huge boon to PC gaming. Games like mass effect, diablo, torchlight, and even battlefield lack it. I just ditched d3 PC for ps4 because how much more enjoyable it is designed for a controller. Did the same with mass effect long ago. Battlefield doesn’t even have working quick time event on screen messages for someone using a 360 controller on PC. At least steam is trying to push that change.