Customize Your DA: Inquisition Save WIth Dragon Age Keep

Choices are a big part of the Dragon Age experience, and BioWare intends to provide players with an alternative to transferring their Dragon Age: Origins and Dragon Age 2 saves in time for Dragon Age: Inquisition with the introduction of a system called Dragon Age Keep.

Using Dragon Age Keep, players will be able to customize the historical events of past games, choose which companions they had along with them in their parties, and how the events unfolded throughout the games.

“Very early in the planning of DAI, we began to think about how we were going to address the issue of importing save game files,” said Mark Darrah, Executive Producer of Dragon Age. “We were dealing with a brand new game engine, plus the next generation of consoles. It was a priority that our fans be able to have their decisions carry forward, regardless of their past or future platform.

“We realized that in order to make this work, we’d have to look into a cloud-based solution. Moving to the cloud allows players to take their unique world state into any platform (present or future) and even other media. For existing fans, an advantage of being in the cloud is that (if you are ok with spoilers) you can fully explore what-if scenarios, and become aware of events and consequences in our past games that you may not have known were possible.

“You can then fire up the previous games and go exploring for those moments. Even if you don’t go back and re-play the previous games, you can still establish that scenario as part of your world state, and import it at the start of a new DAI game to see the consequences of your actions.”

Players intending to pick the game up for the Xbox One or the PlayStation 4 should definitely look into signing up for the Dragon Age Keep beta, which is set to kick off early next year.

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1 Comment on Customize Your DA: Inquisition Save WIth Dragon Age Keep

R.J.

On August 29, 2013 at 3:53 pm

That’s not a bad idea. Of course, it still falls on them to make those decisions meaningful, or even work properly. I can think of a few instance from Mass Effect that only turned out one way because the save files wouldn’t flag correctly. And I can think of a particular character that appears in DA2, even if the player killed her in DAO, which was brushed off by saying something like, “Oh, sometimes storytellers embellish or change the outcomes.” Or we could have something like Anderson in ME3, where players’ decision to put him on the council was negated in a book.

So yeah, it sounds like a great idea, especially with the change in hardware coming, but it remains to be seen if they can make good use out of it, and recent history has left me more than skeptical.