Dark Souls 2 Details: New Engine, Story Not A Sequel, Same Completion Time
Dark Souls 2 will feature a new engine, a story that isn’t a sequel to Dark Souls, the same style of semi-open world as its predecessor, albeit perhaps slightly larger, and will take roughly as long to beat as Dark Souls.
In a recent interview with 4Gamer, former Dark Souls director Hidetaka Miyazaki and new director Tomohiro Shibuya discussed their plans for Dark Souls 2. Shibuya has worked in developing a new high-end graphics engine, which he plans on implementing in this upcoming sequel, and recently stated that he’d like to evolve the overall experience of the game by first overhauling the graphics.
Shibuya explained that Dark Souls 2′s story will take place in the same world, although it won’t be a direct sequel, with different areas and characters. He decided to stick to the original Dark Souls map style instead of opting for a truly open world like Skyrim that some fans were clamoring for. The director also clarified that there are currently no plans to increase the game’s size, which may only be slightly larger than the first, and that the overall gameplay time required to beat the game will be kept as close as possible to Dark Souls.