Dark Souls 2 Will Be Less Linear, Offer Unique Player Experiences

Regardless of the class you play in Dark Souls, your experience remains largely the same as anyone else’s due to the static nature of the maps and the scant difference in the weapons you have at your disposal. For the most part, challenges could only be approached in a linear manner, offering players with little in the way of variety to take down their opponents.

This will not be the case with the game’s upcoming sequel, Dark Souls 2, which the developers claim will offer a much less linear experience.

“Freedom of exploration is something we want to prioritize for Dark Souls 2, even more so than Dark Souls one,” said the game’s Director Yui Tanimura in an interview with Digital Spy.

“We realize in Dark Souls one there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing. In Dark Souls 2, we’re hoping we can provide more freedom so things don’t have to necessarily be done in a certain order.”

Tanimura says that players will even have the option to start part of the way through the game instead of at the very beginning.

“We’re hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are.”

“You won’t have to follow a certain line, it will be unique for all players, I think.”

Source: Digital Spy via Gameranx

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1 Comment on Dark Souls 2 Will Be Less Linear, Offer Unique Player Experiences


On July 8, 2013 at 11:48 pm

Noooo what will this do to the speedrunning community? Hrm. Then again, the Kiln Skip glitch could now have a kind of formal equivalent… an official skip of sorts… hmmm…