Dark Souls 2 Will Be More ‘Understandable’
There’s been some discussion flying around the Internet about the recently announced Dark Souls 2, which is set to include more systems that will make it more “accessible,” and therefore, potentially easier, at least in some sense.
Many players are a little annoyed at the potential of the game known for being extremely punishing — and therefore, extremely rewarding — becoming easier. But part of From Software’s mandate with Dark Souls 2 is to open it to a larger audience, so it seems there’s a balancing act to undertake.
Tomohiro Shibuya and Yui Tanimura, directors on Dark Souls 2 who are new to the Souls series, say their views on just how to make Dark Souls 2 more accessible while still difficult and punishing differ with their character.
“I personally am the sort of person who likes to be more direct than subtle,” Shibuya said in an interview with Edge Online. “[Dark Souls II] will be more straightforward and more understandable.”
But that doesn’t necessarily mean easier.
You can read the full interview with Shibuya and Tanimura in Edge issue 249.