Darksiders 2 Review
For the most part, Darksiders 2 is a perfectly serviceable game. Reveiews have been very favorable. And on the whole the game is decently fun to play and includes a lot of content. So if you were a fan of the first Darksiders title, you’ll probably enjoy what’s on offer here.
But Darksiders 2 certainly isn’t anything to scream about. While it’s a fairly long title with lots of content — it might push you as far as 25 or 30 hours if you really get into it — there’s literally nothing here we haven’t seen before. Darksiders 2 is an amalgamation of elements from lots of other games. Vigil’s title does it well, borrowing all those elements. It does combat really well. It’s not a bad game. It’s also not really a remarkable game.
Platforms: PC (reviewed), Playstation 3, Xbox 360
Developer: Vigil Games
Released: August 21, 2012 (on PC)
Try to follow along here. Last time on Darksiders, you played War, who was tricked into riding to Earth to trigger the Apocalypse when it wasn’t really time for the Apocalypse. This resulted in a war between Heaven and Hell on Earth, which destroyed Earth. Then you were locked up for a hundred years before being judged by your bosses, the Charred Council. Then it turned out it was all a conspiracy and you absolved yourself. Great.
In Darksiders 2, you play Death, Horseman 2 of 4, during that weird blackout of 100 years. The Apocalypse as triggered by War resulted in the extermination of humanity, but Death figures, if humanity isn’t exterminated, then War is in the clear — essentially, a literal reading of the axiom “No harm, no foul.” Death is also super-crazy-loyal to War and is willing to do anything to see his innocence proven, or at least get him off the hook. So Death ventures out to find a way to revive all of humanity.
It reads weird on paper. It plays weirder in practice. The story of Darksiders 2 makes little to no sense throughout, but one thing it does do is lend itself to some cool settings and characters. The first place you visit is called The Forge Lands, and it’s a place populated by huge Scottish people who apparently make worlds. They also have a number of animated stone robots. You use these to solve puzzles.
Darksiders 2 is a mixture of puzzle-solving and fast-action combo-based combat in the best tradition of games like God of War. Essentially, in fact, this game is God of War, with maybe a little latter-day Prince of Persia or Assassin’s Creed thrown in. You’ll get your environmental puzzles, your block-pushing puzzles, your pressure-plate puzzles; you’ll climb walls, swing on grapple points, leap from hanging columns that you can rotate around. And you’ll fight a lot of guys by clicking furiously. Death carries his primary weapons, a pair of scythes, and secondary weapons you can find and equip that range from slow-moving giant hammers to fast bladed gauntlets.
Among the more fun systems in Darksiders 2 is its loot and inventory system. You’ll find new gear everywhere, from mob drops after you kill bosses and even standard enemies, to chests, to hidden locations you’ll miss as you explore the world. You’ll constantly be swapping out bits of gear for new ones, and after a while, you’ll find handy benefits like imbuing your weapons with frost or fire damage. Better still are a the few-and-far-between “possessed” weapons, to which you can feed your excess items to make them more powerful and give them new abilities and attributes.