David Cage: “Sequels Kill Creativity and Innovation”
Heavy Rain and Beyond: Two Souls designer David Cage believes sequels could be leading the gaming industry to a premature death. Speaking to the Official PlayStation Magazine, the Quantic Dream boss said that sequels are the death of innovation, and last year, Cage said that the gaming industry will die if it doesn’t try to be more innovative.
Who is to blame for this? Cage points the finger at the consumer:
“Many people want the same and if that’s what you offer them, they will gladly buy it. The result is very simple. Gamers invest money in publishers having no interest in innovation. [Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody’s happy.”
Cage went on to express that the key is the unexpected. “If you’re interested in innovation and believe that games could be more than shooters, then you realize that sequels kill creativity and innovation,” he said, noting Beyond: Two Souls will be different. “We don’t give people what they expect. We want to give them something they want without knowing they want it.”
Do you agree with Cage? Are we to blame?