DayZ Creator Slams Microsoft for Indie-Unfriendly Practices

It’s no secret that Microsoft’s policies are unfriendly to indie game developers. Despite what Microsoft claims, developers know otherwise and have begun to speak up about the matter.

The latest developer to weigh in on Microsoft’s indie-unfriendly policies is Dean “Rocket” Hall. The creator of DayZ says that it’s unlikely that his game will ever appear on the Xbox ONe and it’s due mostly to the way the publisher treats its developers. Crucially, Microsoft requires that indie developers sign on with a publisher, and prevents developers from being able to self-publish.

“I mean, I like the console. They’re still really early on in the process,” Hall explained in an interview with Polygon. “They are all still up in the air, we still don’t know what will happen. We wouldn’t even think about [a console version] until we release it on PC. So it is still a very unknown quantity and we have got see whether Sony will deliver on what they said. And there is some concerning stuff about the PS4 as well. Like, the sun is not shining out of Sony’s ass or anything.”

“But with the PlayStation 4, we can self-publish and we don’t have to pay for updates,” Hall said. “Why do we need the publisher? And why should we pay for updates? You know we are going to be updating this game for a year, so it kind of seems a bit stupid to me. Whereas, with the PlayStation 4, we can self-publish and we don’t have to pay for updates.”

Hall added that the cost of updating a game on the Xbox One, or even the Xbox 360, is prohibitive.

“And I’m not hating on Microsoft or anything,” Hall said. “It is a real problem. Paying money for updates is a very difficult proposition for DayZ. I’m mean, I’m sure that means you can turn around and you can negotiate stuff with Microsoft; but what happens to the other indies?”

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3 Comments on DayZ Creator Slams Microsoft for Indie-Unfriendly Practices

M.A.

On June 14, 2013 at 4:30 pm

I’m sorry, but the title of this article is pretty disingenuous, and simply flame-baiting. I normally love to read your guys’ take on things, but come on, this is hardly a “slam.” Nothing in the article carries the connotation your title does, nor does any of the other articles quoting this on other sites.

Also, while I’m at it, I guess I might as well go all in:
Now, whether or not quality control has a positive or negative impact on the digital industry, it mostly comes down to personal preference. However, the author states “it’s unlikely that his game will ever appear on the Xbox ONe and it’s due mostly to the way the publisher treats its developers,” while the Hall frames the situation more as a work in progress that has all possibility of working itself out, especially for a larger market “indie” game such as DayZ

TR the DR

On June 15, 2013 at 11:33 pm

Really unfortunate that Microsoft just seems to add a Republican model to gaming: big business wins bs. In the past 5 years or so the best games have been indie games, and they should be encouraged to make more games. Screw Microsoft. Sony All day, add another point to this massacre in the console wars for Sony.

psycros

On June 16, 2013 at 10:26 am

Really unfortunate that some people are so ignorant of political realities that they don’t understand that both major political parties are controlled by Wall Street. Also unfortunate that they usually don’t understand basic economics (or just about anything else) either. The purpose of publicly held companies is to increase profits. Its both their greatest strength and their biggest weakness. Microsoft, like EA, is being run by people whose goal is to monetize everything you do on every electronic device you own. They want to put endless paywalls between you and the content you want to consume. They want to charge you over and over for the privilege of being spied upon and having your personal information sold to the highest bidder. Its an unhealthy direction for the consumer electronics and internet service industries. IMO only a small number of indie games released in the last five years have really been professional quality, but Kickstarter may change that in a big way. Right now the PS4 seems like the no-brainer choice of consoles in most respects but Sony has still left the multiplayer DRM question up to the developers. My hope is that gamers will vote with their dollars in a *big* way. The studios who choose to make you pay for something that costs them very little will hopefully take a serious financial hit and change their attitudes.