DayZ Creator Slams Microsoft for Indie-Unfriendly Practices
It’s no secret that Microsoft’s policies are unfriendly to indie game developers. Despite what Microsoft claims, developers know otherwise and have begun to speak up about the matter.
The latest developer to weigh in on Microsoft’s indie-unfriendly policies is Dean “Rocket” Hall. The creator of DayZ says that it’s unlikely that his game will ever appear on the Xbox ONe and it’s due mostly to the way the publisher treats its developers. Crucially, Microsoft requires that indie developers sign on with a publisher, and prevents developers from being able to self-publish.
“I mean, I like the console. They’re still really early on in the process,” Hall explained in an interview with Polygon. “They are all still up in the air, we still don’t know what will happen. We wouldn’t even think about [a console version] until we release it on PC. So it is still a very unknown quantity and we have got see whether Sony will deliver on what they said. And there is some concerning stuff about the PS4 as well. Like, the sun is not shining out of Sony’s ass or anything.”
“But with the PlayStation 4, we can self-publish and we don’t have to pay for updates,” Hall said. “Why do we need the publisher? And why should we pay for updates? You know we are going to be updating this game for a year, so it kind of seems a bit stupid to me. Whereas, with the PlayStation 4, we can self-publish and we don’t have to pay for updates.”
Hall added that the cost of updating a game on the Xbox One, or even the Xbox 360, is prohibitive.
“And I’m not hating on Microsoft or anything,” Hall said. “It is a real problem. Paying money for updates is a very difficult proposition for DayZ. I’m mean, I’m sure that means you can turn around and you can negotiate stuff with Microsoft; but what happens to the other indies?”