DayZ Creator: “The Biggest Problem [Plaguing Mods] Is A Lack of Single Vision”

DayZ Creator Dean Hall has spoken out about what he believes to be the biggest issue that prevents mod developers from achieving success is the lack of a unified vision that comes with having one person ultimately in charge.

Speaking with VG247, Hall said:

“The most important thing – and this also applies to big projects – is that the biggest problem is a lack of single vision. You need someone like Apple.

“As much as people like to rip on what Steve Jobs did, and how he could be a bit of a dick sometimes, he knew what was needed. Sometimes I’m like that. I’m sure if you talk to some of the team, they would say I’m not always a nice person to be around.

“But I think that, with mods, the reason a lot of them don’t get released is because they were team efforts. I think one person has to sit down ant take the responsibility like I did. I did the art, the code, production, I paid for things, so at the end of the day the buck stopped with me.

“Everybody knew that, so they would accept it if I said, ‘nope, we’re doing things that way’. I think that’s really important, and I think a lot of mods or even big games do that.

“They are games by committee, and I think those games depend on marketing. You need one person going, ‘this is what we’re doing’.”

It’s hard to argue with Hall’s success after DayZ’s staggering popularity. After all, there must be a reason the USA has one president. But do you agree with Hall?

via Gamasutra

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

3 Comments on DayZ Creator: “The Biggest Problem [Plaguing Mods] Is A Lack of Single Vision”


On October 9, 2012 at 8:27 pm

You forgot about the shadow President (currently George Soros).


On October 10, 2012 at 6:32 am

Actually, this seems spot on. I’ve seen many mod teams fall apart because of internal disagreements. Heck, I’ve seen indie studios that have split apart because of this as well. It’s important to have a lead that has final say, whether or not their vision of the game is necessarily the best. This is crucial when it comes to driving forward in development without becoming encumbered in debating features/details.


On October 10, 2012 at 9:46 am

A good point. I recall the Firearms 2 / Firearms Source fiasco.