DayZ Standalone Update: Closed Test to Release “Imminently”
DayZ developer Dean Hall has released a blog post updating fans on the status of the standalone version of the mod, which has missed its promised 2012 release. However, the team will be releasing a closed test imminently.
Hall explained that DayZ had to be pushed back in order to redevelop the engine on which the game is built. He said:
“Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces.”
Another cause for delay is the imprisonment of the lead map architect, Ivan Buchta, under charges of espionage.
As far as good news goes, Hall explains that profound changes have been made to the game’s inventory system, stating, “In fact, the inventory and item management system was completely removed and rewritten.” Players now scavenge for items as individual parts, picking up pieces rather than piles.
Hall also stated that the team “will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning.”