Dead Island and The Game We All Wanted To Play That Never Existed

I know, I know. That damned Dead Island trailer, man. It’s the thing that started it all. It’s the thing we can’t stop talking about. (You can watch it again right here.)

Allow me to beat this undead horse a little more, and maybe attempt to destroy the brain once and for all.

Back at the beginning, waaaay at the beginning, of when Dead Island first appeared on the radar of most gamers, there was simply a trailer. You know the one. It showed three people, a small girl and a couple, scrambling to save one another as zombies crashed through their hotel room door and eventually overwhelmed them. The kicker, though, were the reverse-running footage interspersed with the rest of the trailer, showing the end and the beginning simultaneously. And it showed the death of a little girl first, then (running backwards) her attacking of her parents as a zombie, and finally her infection with the zombie affliction. She helped murder her parents. Her father threw her out a high-rise window.

It was gripping for a lot of reasons. First off, it was a zombified child — something that barely creeps into zombie movies (“The Walking Dead” on AMC has had just the one zombie child reference; Zach Snyder’s Dawn of the Dead has the infamous zombie newborn; 28 Days Later depicts off-screen Cillian Murphy killing a zombie boy of about 10 with a bat). It was a family not only falling to the zombie onslaught, but being forced to turn on each other in the space of a few seconds. It was the ends of three peoples’ lives all at once; it was tragic, horrific, and above all, serious.

Okay, enough about that. A trailer’s a trailer, right? It’s marketing. It wasn’t even made by Techland, the developer behind Dead Island. As trailers for video games often are, it was made by another company, in this case, Glasgow, Scotland-based Axis Animation; and Axis has worked on marketing for other games, notably Mass Effect 2 and Killzone 2.

In the end, as you might have guessed, the game advertised was not the game received, and although there are lots of moments with the kind of potential gravitas the trailer included, Techland never explores them — it never even makes them interactive.

I’ve had numerous discussions with people about Dead Island, in real life, on Twitter and in the comments on my mixed review of the game. Some people love it. Some find it a waste of money. But I think we can all agree that whatever it was that captured our imaginations in that trailer is not what Dead Island is. Long ago, Techland even admitted that the family from the trailer didn’t appear in the game, although the parents have a weak, nonsensical cameo in the final game (you can find them dead, almost holding hands as if they froze to death together on the Titanic, in their hotel room right at the beginning).

But the disparity between the Dead Island trailer and the story it told, and the game as shipped, highlights a colossal missed opportunity as well as, in my mind, a voracious appetite among gamers that simply is not being sated. The Dead Island trailer wasn’t even presenting us with gameplay — only with the promise of a harrowing experience and a (zombie) horror story that wouldn’t pull any punches and didn’t go for camp.

We got about a quarter of that promise in the final release. There are moments of Dead Island that are intense, but much of the game isn’t. And certainly the story isn’t just lacking but practically nonexistent. Gamers who like Dead Island excuse the story as not being the reason they signed up in the first place — but then, those aren’t the people who were drawn to that trailer, and they’re not the gamers I’m talking about.

Those gamers, the ones I am talking about, are likely among the two million who purchased Deus Ex: Human Revolution in its launch week. They’re the ones that make up the communities that spend countless hours in role-playing games. They’re the gamers who give life to a whole side market that allows developers and writers to publish novels based on popular franchises like Mass Effect, Gears of War and Halo.

John Carmack of id Software was once quoted as saying, “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.” I’d argue that, while perhaps developers don’t care about stories, there’s a huge subset of gamers who definitely do, and to them, it’s extremely important. And we’re out here, crying out to be told stories and engaged in the way that only games are capable of accomplishing — by bringing us into the very story being told.

The way I see it, Techland made the wrong game. Or rather, it thought of the wrong game. The Dead Island that was poignant and emotional, the one that made us sad to see a family destroyed in its final moments, that’s a game that not only could find an audience, it has an audience dying to play it. And any game like it. Immediately.

But to make the phantom Dead Island would require a fundamental shift in the way that many developers approach video games. It would mean that devs like Carmack, who see games as a mode of delivering gameplay mechanics and a story as a way to give context to the various massacres or puzzle-solving that follows, need to change their ways of thinking — at least some of the time. It would mean finding the story a game tells first, or at least earlier, and making sure that that story isn’t just worth telling, but is told as well as possible.

If you’re looking for a reason that video games are held back as a medium, I can give it to you straight: The vast majority of games don’t mean anything. Even the most emotional and interesting games, the very best and most artistic ones, usually struggle for any depth and rarely mirror the human condition or leave us affected when we finish them. How can video games be art if they don’t engage humanity at an emotional level?

But the very discussion should be a deafening siren to the games industry: We want games that are art. We want stories that matter. We want to stand in awe of what this medium is capable of.

Give us the Dead Island that never was. We’re all waiting for it.

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30 Comments on Dead Island and The Game We All Wanted To Play That Never Existed


On September 13, 2011 at 11:17 am

here here! well said Phil. Agree with you 100% especially regarding Dead Island and your title sums it all up perfectly.


On September 13, 2011 at 11:28 am

I am also one of the folks that was intrigued by the trailer, and skipped the title when i found the game was something else.

I like my porn thick with plot.


On September 13, 2011 at 12:04 pm

Bravo Phil! I couldn’t agree with you more.

I put a deposit right after seeing the trailer and then cancelled it after reading the reviews. Its a fun game but not what I was hoping for. Its a simple generic fun go fetch, hack hack and repeat game.

Imagine if they made a game where you and your family holding up in a fortified room. You have an inventory of food and resources that continually runs out and you have to venture out to to get more to survive. Having to venture further and further to get more resources and therefore fight more difficult stages and zombies. Along your travel you run into other families attempting the same. You have a choice of helping or pillaging. And at the end of the day you have to come back because zombies are constantly slowly encroaching your family’s stronghold and have to be cleared or else your fort falls and you lose your family. If you lose your family you have to continue venturing out to find a way off the island without your family.

I can go on but after seeing that trailer, I was hoping for something like that. Strong script, story and voice acting that would make you care about your family and make you nervous and worried about leaving your family as you leave to find more resources or a better holdout and closer to leaving the island. Wrangle with hard choices of helping other desperate families along the way or leave them-and the game have consequences depending on your decisions.

Its too bad because I was so excited. I thought this was going to be a different kind of game. Will anybody ever make a game like this?


On September 13, 2011 at 12:10 pm

I’m kind of new to gaming. Just bought my ps3 2 years ago. Are there any games like that already on the market? Not necessarily zombie but a role playing RPG survival game? I loved Fallout3 and enjoyed Fallout New Vegas but there doesn’t seem to be much out there.


On September 13, 2011 at 12:32 pm

From what people are saying here…
its probably best for me to suggest:


It’s the most realistic zombie game I’ve ever played.
Just check it out!


On September 13, 2011 at 12:51 pm

Am I missing something or do you even review the actual game here?

Phil Hornshaw

On September 13, 2011 at 12:52 pm


Haha, you are missing something: this is an opinion piece. Here’s the Dead Island review:


On September 13, 2011 at 1:39 pm

Very well put article. I was sucked in by the trailer as well, I watched it multiple, multiple times. I was showing this trailer to everyone I could, I couldn’t believe the imagery and that killer music behind it.

But…I still picked the game up on the second day it came out, I enjoy it (currently on Act III), but I couldn’t agree more with the title of this article, the article itself, and especially what JosephPS3 said. We need a game with some real depth and emotional draw-in. That whole concept of exploring out to find more food and supplies or even trying to protect your family to change “safehouses” is a brilliant idea. But so true as games are nowadays, unless the developer really tries, then it’ll never happen. Too often anymore, the trend is to produce games with lacking story lines, and if it isn’t an RPG then the developers really don’t care. They can sell just as many copies without the immersion and story depth.

I remember playing Dead Island for the first couple of days, and even my brother and I talked about it too, just thinking about how this isn’t _true_ survival horror. It’s got to really scare me, and make me feel like I’m being chased. Almost as if Michael Myers himself was chasing me through the houses of Haddonfield. You know they’ll go for some kind of sequel to this game. It would be nice if they could incorporate real qualities of immersion and emotional depth. What do we know? We’re just the gamers right?


On September 14, 2011 at 9:02 am

I agree 100 percent with this article. My hope is that devs will take notice of how well Deus Ex was received, and develop more games in that style. Games like Vampire the masquerade:Bloodlines, Deus Ex,Thief, etc….
I remember watching that trailer for the first time, it was so serious and emotive. I have tried the game, and its a interesting carnage fest, but doesn’t really have the emotional pull the trailer has.
There are some great touches though, its a decent game, and the graphics are awesome.
That story driven zombie game, the equivilent to a dawn of the dead or The walking dead, hasn’t happened yet. Devs, if your readng, please make that game……


On September 14, 2011 at 9:13 am

@JosephPS3 – You sound like you have similar game interests as I do, There aren’t alot of survival RPG’s, but there are a few suggestions to look into that you may enjoy
I highly recommend checking out Deus Ex:Human Evolution, and if you have a halfway decent PC, checkout the other games Deus ex, Deus ex:Invisable war, and vampire the masquerade: Bloodlines. With the vampire game, you can download the latest patches online at the patches scrolls, and those are fan made. You should also look into System Shock 2, and I would recommend Thief III.
If you liked Fallout 3 and New Vegas, check out Bethesda’s Oblivion and the upcoming Skyrim. You may also like the Bioshock games, and possibly the Darkness, which arent RPG’s but have some RPG elements to them and are great games.


On September 14, 2011 at 2:02 pm

@ Foolschaos, Thanks but already have DEHR-love it. Game is so awesome. I literally play it almost 2 times every week. Finished it 4 times and now just load up save points. Played all the games you mentioned except Bloodlines. I’m going to look into that but there are so many great games coming out Oct and Nov I’ll be very busy.

Dead Island – the way it should have been.

You and your wife and daughter/son at a safehouse with resources that runs out. Food, water, medicine, building materials but there is a difficulty level where food and water is tied to actual real life time and not game time. So even if you don’t play for a 3 days when you come back the game will update and exhaust the appropriate amount of food and water.

You can use building materials and weapons to help fortify your safehouse because it will come under attack as you venture out to get more resources or a better safehouse.

Your wife and daughter/son-if you keep them alive gives you bonuses when you come back. Your wife makes new ammo or materials etc and your daughter/son is like bioshock they give you upgrade points bonuses. You can continue playing if they die (and they can die) but the game is much easier and more sidequests and dialogue if you keep them alive. If they die you can pick up other NPC families and adopt them as your own and they will provide the appropriate bonuses once again.

You have to venture out to find more resources but zombies are constantly encroaching your safehouse. At the beginning stage the encroachment is slow and manageable but the later stages require better upgraded materials for fortification and defensive weapons and traps-its like a tower defence. Like in Assassin’s Creed where you can build your own town. YOu can setup your fortified safehouse and place traps and defenses and weapons and then watch (like in Red Dead Redemption Zombies) as zombies approach and see how your fortified safehouse holds up. If you set it up right then it’ll handle the waves of zombies. If not it will take damage and require you to fix with limited materials.

Better resources are kept where there are more dangerous zombies and other dangerous aggressive human beings. But there are better materials and weapons and food and water and safehouses. Along the way you can pick up other NPC families and they help in the fortification. But these NPC families come with stats, some add safehouse bonuses, some provide more material and upgrade points, some can upgrade weapons etc. So you have to decide who to pick up/save and add to your team and the more you pick up the more food and water- the more you have to venture out.

The game has few endings.
1) You can find a way to get off the island

2) Find the ultimate safehouse with access to unlimited fresh water and a supermarket of food and warehouse of materials and weapons where you wait out the zombies till starvation-like in 28 days later.

3) You can complete the game with your original family or adopted family.
You can go back and pick up different families because they provide different bonuses and different way to approach the game. Some provide more weapon bonuses so more aggressive play. Some provide more resources and materials so defensive play and just run past zombies.

eesh this is getting to long. Along the way the story could be like 28 days later or that tv zombie series on AMC.

That’s a more detailed description of what I thought/hoped Dead Island would be after seeing that trailer. Boy was I so disappointed.


On September 14, 2011 at 9:22 pm

I have to say I couldn’t disagree more with this article. I haven’t played Dead Island, only read about it, but since the article makes a more general point of it I don’t think it’s a problem.

I’ve always been partial to sound game systems first, stories later. Theme, context and a well constructed setting are very important, but forcing a player to follow a specific story is not the essential factor in a medium where the most important things are player agency and control.

Some of the best moments in games were the ones when I created the story, where something cool happened because of the game systems and not because an author decided to tell me something.

In fact, I think mentioning Deux Ex 3 goes against your point. The story wasn’t groundbreaking, and only a few of the characters were OK. The ending is incredibly bad. What makes DX3 good is the large number of ways to complete objectives and interact with the world.

You also mention RPGs, but good RPGs are also not only about following a preset story. They’re also very much about interaction with the world, it’s just that a lot of that interaction can be related to various stories and characters, through quests with multiple entries and solutions and dialogue trees.

Again, theme is important, otherwise there’s no point in playing anything other than entirely abstract games, but that’s very different from a plot.

Games aren’t being held back by this, they’re simply very different in nature from other forms of entertainment. There’s also no need for them to be considered art. Games are games, and that doesn’t make them inherently inferior to art, it’s not like they prevent you from enjoying art or anything else in parallel.


On September 15, 2011 at 12:29 am

Basing criticism on the fact that a trailer was totally misleading? I believe many movies suffer from the same problem. Plus, let’s face it, most horror movies only have the most basic of plots as well, so Dead Island doesn’t fare worse than 99% of horror movies.

Apart from that, open world games nearly never live off their main plot, but the experience the player has exploring the world. Sure, there’s usually room for improvement, there definitely is with Dead Island, but considering the scope of the game I’m fairly impressed with how much they managed to squeeze in.


On September 15, 2011 at 1:14 am

You say that video games are “held back as a medium,” but what the heck does that mean? Do you want all games to be art pieces? That’s nuts. I don’t think all games need a compelling story and great cinematography.

Let’s go back to your porn movie analogy. Are porn movies being “held back as a medium”? Should we change the way we implement the stories in porn movies? How can porn movies be art if they don’t engage humanity at an emotional level?

Some porn movies, like some video games, really are maginifent pieces of art, but that doesn’t mean they all should be.


On September 15, 2011 at 5:51 pm

Kudos on an excellent article!
With regard to the porn movie analogy I would like to point it is better to look at porn as just one form of cinematic entertainment. It would be more accurate to consider the analogy as follows: If all film is porn then there should be a drive to improve it. With film, porn is just a single genre and the viewer can get their needs for meaningful story or aesthetics satisfied by other genres. Not so video gaming. All videogaming is basically porn(to follow the analogy). Devs concentrate on the graphical aspects rather than the story aspects. While I haven’t played Dead Island I have played Deus Ex HR and I found certain elements of the plot unsatisfying. For example, your protagonist(Jensen) is supposed to have an emotional connection to one character(Dr. Reed) yet when he discovers that she’s alive there is single forced cinematic between the two about how she used him to forward her research. No discussion of how Jensen moved heaven and earth to find her(and I don’t buy that he simply wanted to find her and the other scientists because it was ‘the right thing to do’). The whole interplay between the characters is ignored in order to hurry the player along to Panachea.
Don’t get me wrong I like Deus Ex HR and I was prepared to forgive this kind of gap but I have to wonder what would the experience have been like if that type of emotional connection had been made.
To reiterate I find that devs seem to be embracing Carmack’s analogy wholeheartedly and paying far to little attention to plot to the point where the audience is expected to overlook bizarre occurrences(The collector insect appearing out of nowhere in ME2 springs to mind). I think Phil has made a good point but the question remains how do we, the consumers, force the video game industry to branch out from glutting the market with porn(metaphorically speaking) and into creating games with plots that are as compelling as movies or novels?


On September 15, 2011 at 11:09 pm

Didn’t see it mentioned, but anybody interested in what Dead Island should have been based on that trailer, should be interested in the development of Dead State:

It’s a zombie apocalypse survival RPG being developed by Brian Mitsoda (VTM: Bloodlines).


On September 16, 2011 at 5:07 am

@ Diamond

Holy smokes! This is EXACTLY what I had in mind. I can’t believe how so many of the elements of a true zombie survival I wanted are in this game. I want this game so badly. I went to download it but its not available yet. Thanks a lot Diamond. This is one game I’ll be waiting anxiously and following very closely.

And yeah, how come nobody else mentioned it? lol I’m kind of new to gaming. Is this a game that everybody knew was coming out and didn’t need mentioning or did Diamond really find a “diamond in the rough” :P


On September 16, 2011 at 8:12 am

It’s indie-level graphics, PC-only, turn-based (Hallelujah!), and possibly vaporware, but *fingers crossed*.


On September 16, 2011 at 10:49 pm

“Devs concentrate on the graphical aspects rather than the story aspects.”

I suppose this is true, but I would prefer that devs focus on GAMEPLAY in video games rather than graphics or story.

Phil Hornshaw

On September 17, 2011 at 2:10 pm

@nostromo, FBI, belgerog

I think you guys are missing my point just a bit.

1. I’m not saying EVERY game needs to have an incredible storyline. Mario doesn’t need to be The Godfather.
2. Gameplay is extremely important.
3. I’m not upset about the misleading trailer…or rather I am, but I don’t blame Techland for trying to sell their game, or the trailer company for making a cool trailer, etc. To me, the trailer just illustrates a desire to play the game the trailer depicts, and Dead Island isn’t it. If people buy the game because of the trailer, and the game is not what’s represented in the trailer, then in some sense they’re not getting what they wanted and there’s disappointment in that. Moreover, there’s a market for games like the one represented in the trailer.
4. The porn analogy isn’t mine — it’s John Carmack’s. Carmack likens video games to porn and says you’re not there for the story, you’re there for the gameplay. That’s certainly true quite often — HOWEVER, video games have a unique ability to EXCEL in storytelling that is currently untapped, and excellent stories in video games would elevate the medium to the level of art much more than it already has been. Again, we’re not talking every case here, and we’re not talking about abandoning Mario and Link games in favor of turning everything into DXHR or Final Fantasy VII. Just as film as a healthy mix of movies ranging from blockbusters to art house indies, so too can, and does, video games. However, if developers were more willing to actually create brainier games that challenge the audience in more levels than just their reflexes, I think the players would love it and the market would be there. That currently is not happening, almost exclusively. Real writing effort, talent and focus is just not put on video games, or if it is, it gets lost in the needs of gameplay development for elements like cutting the limbs off enemies. What I’m advocating is writing get equal footing to graphics, technology and gameplay development.
5. I’m not saying that means video games have to follow scripts, straight plotlines, or linear development. In fact, just the opposite — video games have the ability to be far more than just a passive story, which is precisely why I’m advocating better stories. The examples cited as refuting my argument are the ones I would cite as bolstering it — RPGs in the vein of Fallout or The Elder Scrolls or Deus Ex, action games with RPG elements like DXHR. These are games that allow you free run of a world while still working hard to make the story of that world a compelling thing. In this way players team with developers to create the story of the game: the developer creates the characters and the setting, the player writes the script. These games function well in their stories not because the plotlines are necessarily great, but rather, the CHARACTERS who inhabit them often are. Good stories, boiled down to their most basic elements, are really about the people involved in them. Games that create great characters create great stories, it’s as simple as that. But again, it requires strength, passion and resources devoted to storytelling in order to achieve it.


On September 19, 2011 at 5:12 am

I have zero interest in playing “Dead Island: The Trailer – The Game”; simply because that elegantly structured trailer/short film did exactly what it needed to do, and as such felt like a complete experience. Dead Island The Game: The Game, however, is a thoroughly interactive action RPG and deserves my attention for 30 hours or more. Hornshaw and others should feel free to lobby for more story-oriented games, but I’m a bit curious about the purported demographic he claims to be speaking for. I for one mostly play single-player RPGs and enjoyed DX:HR’s gameplay a lot, but I’m nonetheless strongly opposed to a heavier emphasis on storytelling as I’ve seen time and again how a focus on story can have a quite detrimental effect on a game’s pacing and overall structure. Dragon Age: Origins is a good example of a game that was weighted down considerably by excessive story exposition and tedious focus on lore and world building.

Also, point 5 of Hornshaw’s reply makes no sense to me since there are no memorable characters whatsoever in Deus Ex 1 (which is all about the conspiracy theories themselves) or the open world-focused TES games. More importantly, there is a crucial distinction between the Choose Your Own Adventure-esque gameplay being described in point 5 and the more conventional (as well as more general) “more story, please” appeal of his original post. My 20 years of experience as a gamer leads me to believe that, for the vast majority of developers and genres, there is always going to be a fundamental trade-off between story and gameplay.


On September 24, 2011 at 9:18 pm

While I agree with you that the Dead Island trailer wasn’t anything like the real game I disagree that emotional games aren’t out there. Heavy Rain was one of the most memorable and emotional games made thus far. L.A. Noire is another good example of cinematic gameplay. These types of games are out there however they aren’t as hyped. You just have to look harder than usual.

Phil Hornshaw

On September 25, 2011 at 11:23 am


I’d argue that both those games received a ton of hype and are well-known in the industry. I’d also argue that while both are better-written than most other games, that’s a bit of a low bar. There’s not a lot of really high-quality writing in video games; Heavy Rain has some really, really glaring plot holes and strange, out-of-place moments, and L.A. Noire fares better but ultimately falls pretty short nearing its conclusion. None of what’s in games could be considered film- or novel-quality writing, though.

No memorable characters in Deus Ex? Bob Page, JC Denton himself (if you take him at his various dialog as being an idealist), the sniveling coward Joseph Manderley — and what about Gunther Herman! “I wanted orange but it gave me lemon-lime.” And Navarre, that creepy, empathy-lacking .


On September 25, 2011 at 5:19 pm

@Phil Hornshaw

I see your point. There is a lot of room for improvement in video games, however the two games I mentioned were merely steps in the right direction. Unfortunately, there is a fixation on graphics instead of gameplay.

What do you think of the of the Mass Effect series? Mass Effect has a rich story that has spawned several spin-off books.

Phil Hornshaw

On September 25, 2011 at 5:27 pm


I do like Mass Effect and have invested a decent amount of time in it. I’ve read the first two novels as well. Mass Effect is a strong series and a lot of it’s writing is pretty good — but I still don’t think it’s nearly as strong as it COULD be. The novels themselves are pretty weak in general, and I have some issues with the game stories as they stand. My overall feeling of Mass Effect, I think, is that it has some incredible universe-building and also some very strong characters, but it also struggles with plot much of the time. Again: good for video games, not so much for other forms of storytelling.


On September 30, 2011 at 8:49 pm

well said,the game itslef (wich i have not bothered to beat) is very shallow and lacking imagination. Chapter after chapter is the same game typed base kinda thing where you meet a group of survivors who take refuge in a safe house and you are sent on various qeust wich i find very tedious wheres all the suspense. Honestly in my opinion this game needed more random occurences as in theres a family (like in the video) being attacked and you can save them bring them to a safe house. The game needed to have that dead rising feel where you had many survivors to save and some made it the on going qeust to save them all. All in all this game is just upsetting i really dont think you need weapon levels either i think it should be you find it you use it. Well tis game in my opinion deservers a 6 and a half but thats just a review from me who has spent days on my first and my personal favorite rpg Fallout 3


On September 30, 2011 at 8:50 pm

sorry for my spelling errors too


On October 29, 2011 at 11:54 am

Well I’m a gamer that loved the trailer AND the game. I think the game is awesome. It doesn’t have quite the same “feel” created in the trailer, but I love it. Justhave to beat it before MW3 comes out.


On June 24, 2012 at 5:11 am

The creators of Dead Island should make a Dead Island 2 that goes with this trailer but come to think of it, I have never heard of a game series that have had a prologue as the second game. If they were to do this though, they would make a tonne of money from it because the beginning was never really explained.

Also, when you go through the game, you find the voice recordings of a reporter (I think that’s what he was). When I kept finding these, I became intrigued to what happened in the start when the infection first broke out but I also started questioning why they didn’t included this as the “Prologue” of the game instead of the one the originally had but that would make the prologue too long. That’s why they need a second game to be the prologue to the first one so they can explain it more in detail.

If they do decide to make another Dead Island as the prologue, they would need more than just the reporter. For this, I would personally put in Jack Rider because he was there when it all started and he went all the way through the first game. Even though they did make him a playable character through a DLC in the first game, he would fit almost perfectly to the second.

Apart from those two characters, I have no further ideas on who else should be in the second if the make it. Great job Phil on argument and I do hope they create another Dead Island.


On October 4, 2013 at 9:22 pm

i so agree with this, i love the zombie survival genre and i am therefore playing dead island still, but the story has so many holes that i just have to take the quest objectives for granted. i keep thinking “ow, were doing this now? Oh well, ok”

the worst part is that they also lack in gameplay, ive walked down stairs towards a dead end bathroom to loot some containers in there and couldnt get back up because the stairs were created at a too steep level… i had to run/sprint-jump/strafe, that kinda thing to get out. this happened more than once on existing stairways to existing parts of the game.

ive died more than once because the game sometimes, not always, decides to put useable objects i pick up into my hand (and also into the quick-select place i was holding in my hand in at the time), so when i thought i was hitting a zombie with my main weapon i instead took in a bottle of whiskey, making the screen go ‘all drunk’. not only making me not hitting them, also making it harder to hit them from now on, being drunk and all and i just wasted a bottle of booze which i intended to use for making molotovs. (trust me this is only funny the first 5 times or so).

so they didnt deliver the story, they say its about gameplay, but that up as well…. im only still playing because there are too few games that let me do the ‘survival in a zombie apocalypse open world’ on the pc. (so anyone with any pull, lets get the next dead rising on pc plz?)