Dead Island Dev Thinks German Ban on Franchise Is Unfair

Sebastian Reichert, creative producer on Dead Island: Riptide, believes it unfair that Dead Island is not widely available in stores in Germany due to the country’s restrictions on the sale of violent media, yet Gears of War 3 lines the shelves.

When asked if there were plans for a censored version of Dead Island: Riptide that could get past Germany’s restrictions, Reichert said:

“We have no censored version of the game, so we cannot release it in Germany. It feels fucking awkward to have one of the most successful games in years and nobody in your country knows it.”

What exactly are these German laws that prohibit violence? Reichert explained:

“There are laws that prohibit violence against human-like characters. It doesn’t matter what [the enemies] are, as long as they’re human-like then you have a problem. For Dead Island in particular it was a problem that you could attack the zombies when they are dead, because that’s mutilation of corpses.”

Reichert went on to question why Gears of War 3 gets off scot-free.

“At the moment I’m really confused that you can buy Gears of War 3 in stores in Germany, but not Dead Island. Because where’s the difference? I mean, [the enemies in Gears of War] are human-like, and they things you do to them… ah, they really have nice finishers! That flamethrower finisher, he rams the flamethrower into the body, pulls the trigger and the flames come out of every body part. That’s in stores.”

Do you think it’s fair that Gears of War 3 got past Germany’s censors while Dead Island raised red flags?


via PCGamesN

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1 Comment on Dead Island Dev Thinks German Ban on Franchise Is Unfair

R.J.

On November 29, 2012 at 3:49 pm

No, it’s not fair since the line seems rather arbitrary to me. The restriction on violence against “human-like” characters was part of the proposed California gaming law that the Supreme Court deemed unconstitutional last year. As several prominent people in the development community pointed out then, it makes it very difficult to know whether what you’re making crosses the arbitrary line. How close is too close to being human? As the Supreme Court pointed out, the end result is a restriction on free speech. Instead of making the games they want, devs would be forced to play it safe just to make sure they can actually sell their games.