Dead Rising 3 On Xbox One Is 720p, Locked At 30 FPS
Eurogamer just posted a massive multi-title interview series focused on the Xbox One. Among other devs and games, the site talked with Josh Bridge, EP on Dead Rising 3 for Capcom Vancouver. Bridge says Dead Rising 3 will run at 720p on the Xbox One, and is locked in at 30 frames per second.
An excerpt from the interview (underlining added)
What native resolution is Dead Rising 3?
Josh Bridge: 720p. And I’m really happy with that, with the sheer amount of stuff we have in an open world game locked at 30fps, that’s just brilliant. Of course our UI (user interface) runs at 1080 native on top, but no, we’re a 720p game locked at 30fps.
Did you ever want 1080p native?
Josh Bridge: It was not really something we actually set as a mantra. When we first started there was no platform, it was PC and we were just targeting next-gen, and 1080, even before then we thought it’d be prohibitive to even consider that, because essentially you have to do everything twice, which is just massive when you think of it. It’s more important that the end image looks awesome – look at how much stuff is on screen, that’s always been a Dead Rising sort of brand. That still looks really good, and that’s been our goal. I hope it shows – just look at how much insane stuff is going on screen.
It takes an incredible amount of power to effectively pull off an open world title…but doesn’t 720p and 30 fps seem a little underwhelming for a new game coming out on new console hardware in 2013? The gameplay is paramount (and the Dead Rising series has always been fun), but the visuals need to be there as well. Could the Capcom Vancouver team not pull off the same experience at 900p30 or 900p60? It sounds like that’s the case to me, since Dead Rising 3 is one of the only Xbox One titles to run below 900p without hitting 60 fps.