Dead Space 3: Infinite Item Farming Locations Strategy [UPDATE]

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The Necromorphs won’t make Isaac Clarke’s life easy in Dead Space 3, so you might just want to take advantage of this simple item farming spot. In Chapter 8 there’s a room where credits, resources, and med packs regularly appear. All you’ve got to do is find it, and collect as many items as you need. Get all the details on this helpful glitch with our guide below.


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Survive Tau Volantis with Game Front’s Dead Space 3 game guide, showing you how to complete every stage of the singleplayer campaign. For secrets like easter eggs, achievement guides, and exploits — browse over to our list of Dead Space 3 cheats.


Infinite Item Spawning Location [Glitch]

Work-In-Progress

Method #1 – Location: Chapter 8

Description:

  • Near the end of Chapter 8, before moving on to Chapter 9. The item spawn point is inside a small building, entered by side-stepping a corrugated metal fence.
  • The building contains a generator to your right, and bunk beds to the left, with an exit door ahead. The item spawn location is near the beds, but there should be no item when you first enter.

Details:

  • To make this glitch work, leave the room through the door ahead of the beds. As you leave, turn around and wait for the door to close.
  • Once the door is closed, reenter the room and look down. Voila! An item will appear. It can be anything from extra money, to med packs, to resources.
  • Simply back out of the room, wait for the door to close, and walk back inside. You can continue to collect these items infinitely. Sell them for extra cash, or use them to craft new and better weapons.

Method #2 – Location: Chapter 13

Description:

  • Fight to the end of the chapter, and defeat the boss. After the battle, you’ll be rewarded in a large-ish snowy field with crates scattered around the area.
  • The crates contain tungsten, a very valuable resource, and a few med packs or ammo.

Details:

  • To make this exploit work, you should see an autosave icon pop-up after defeating the boss and heading into the area with all the crates. Don’t continue to the area’s exit, or you’ll trigger another autosave and miss your chance to farm!
  • Instead, grab everything you need. Break all the crates and collect the items. This is where the fun starts.
  • When you’ve picked up everything, select “Save and Quit” to exit back to the main menu. Then, choose “Continue from last save” to return to the location of your last autosave. That should be right at the beginning of the snowy field.
  • Thanks to a strange quirk of the system, you’ll retain all of the items you picked up from the previous save. Now, you can simply recollect all the items in the area.
  • Save, quit, and reload to get all the Tungsten you’ll ever need. Enjoy!

Source: [1], [2]

UPDATE (02/08/2013): EA’s Jino Talens issued Game Front the following statement regarding this issue:


“The resource-earning mechanic in Dead Space 3 is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free. We’ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3).”

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7 Comments on Dead Space 3: Infinite Item Farming Locations Strategy [UPDATE]

Zach

On February 5, 2013 at 10:53 pm

I got five bucks that says this will be the first thing patched in the game because of how it could effect their precious pay-to-keep-playing micro-transactions.

Nat

On February 7, 2013 at 3:48 am

Well , to compound EA’s glitch problems with resource farming the first glitch actually happens in chapter 1 with the text message on issac’s bed – simply pick up the message, leave his room let the door close and re-enter and the text message has been replaced with random resource (HP packs, somatic gel even tungsten – no rations yet though) repeat this at will – just make sure the door closes

SevenCell

On February 7, 2013 at 12:32 pm

Oh, this is a shame, EA! Your darling little microtransaction system hobbled by a flaw of your own, oh, how simply AWFUL for you!
Asshats.

grimmyboy

On February 8, 2013 at 1:00 am

if i pay for the game why the frig should i pay for stuff that should be free in the game anyway sod ea bloody rip off merchents

GW

On February 11, 2013 at 11:26 pm

Well, buy-ins are for the LAZY gamers who want it all from the get-go and have the cash to spend (like folks who buy expensive MMO gear for real money when they SHOULD just earn it like any player who actually likes to play through games they buy), so I can see some paying extra for content because they’ll not even make it to Chapter 8 without help.

Of course, if the Chapter 1 thing is true, welllll… good for people who use it. Not everyone will, but I can’t see too many passing up the chance to start off with great resources.

I don’t think the exploit can be properly patched out, as it would probably break something in the game elsewhere. Yeah, I have post-Skyrim trauma…

The only thing that would work “perfectly” is if any patch made (and there doesn’t seem to be one coming) gives you a set amount of non-random items once you defeat a boss (via a post-battle rewards screen) and ditches the random item crates completely. Of course, that means everyone gets the same stuff, but perhaps you’d get more or better goodies on higher difficulties…

Steve S.

On March 11, 2013 at 9:02 am

There is another one later in the game by the scaffolding near the generator in the temple area. Leaving and re-entering the ciruclar door causes items to be deposited the same way as other infinite-spawn glitches. This one is in the outer room before you enter the last climbing sequence.

Cory

On January 30, 2014 at 5:09 pm

There is another great, even more powerful glitch for item farming.

As soon as you start Chapter 12, you exit the door and you’re told to assemble the Probe Gun. In Chapter 11 you gather the parts and in Chapter 12 you use it to awaken the Nexus. Well, the glitch works in the exact same manner as the snowy field one in Chapter 13.

When you leave the door, turn right. You’ll spot a Bench where you make the Probe Gun. Merely click on the Bench and wait for it to be built. Select one of your two slots to store the gun, pause the game, and “Save and Quit”.

You’ll be kicked out to the main menu, where you do “Continue”. It will pull you from the last autosave, which happens to be when Chapter 12 started, allowing you to make another Probe Gun.

You can do this as many times as you’d like. Each time you do, it deposits the older Probe Gun into your Safe as a “Depleted Probe Gun” which can now be dismantled for parts. Unfortunately you do not get the Probe Engine nor the Probe Tip, however you do get the Probe Frame and all three Circuits.

The Probe Frame is worth a petty 1 Scrap Metal, however in total all three Circuits total up to the following:

32 Tungsten, 32 Transisters, 32 Scrap Metal.

All in all, from the time it takes to pop open the game, build, save and quit, and restart it should be about 45 seconds. In total actual game time, you’re only playing for about 12 seconds.

You can further supplement this by going left and following the lower catwalk out of the area. This is the path you need to take to activate the generators on the roof. Take the elevator up and there is a Resource Spot near the “tower” to the left, where you climb the catwalk overhead to access the top of the generator room.

You can drop all your Scavenger Bots (Though it is recommended you do one at a time, so three separate loads), and they will harvest resources while you bug out the Probe Gun.

When you’ve finally done enough (Your Safe has infinite storage, so you don’t have to stop when your menu is “full”; It makes a slide-bar to continue lower), merely go to each Probe Gun and click “Dismantle”. You’ll have dozens, perhaps even hundreds of chips at your disposal, all worth 32 Tungsten each (Since this is the only real reason to be doing this).

To give you a rundown on how many times you must accomplish this act to get a +3 / +3 chip, each one of those costs 150 Tungsten, so you’ll have to accomplish this five times per +3 / +3 chip. This means that you’ll have to spend approximately 5 minutes for a single chip, or 40 minutes for an entire set (8 chips for a full weapon’s design).

So, if you’ve got 40 minutes per gun to invest so you can beat it on Impossible, Hardcore, or Pure Survival, I highly suggest you do this.