Dead Space 3 Will Feature ‘Optional Quests, Hidden Levels’

Dead Space 3 isn’t an open world game, but the third installment of Visceral Games’ survival horror series will cover more ground and offer more exploration than its predecessors, according to series Producer John Calhoun.

“We want to encourage players to explore and backtrack as much as possible, and there are lots of optional quests and hidden levels to discover,” Calhoun told Game Front.

Earlier this month during an interview with VG 24/7 at E3 2012, Calhoun said that players would be able to eventually visit various locales on the ice planet of Tau Volantis, including those they can see in the distance as they’re traveling through the game’s story. He also described Tau Volantis as being a “huge open world” in that interview.

Clarifying for Game Front, Calhoun explained that Dead Space 3 isn’t exactly an open world, but it is huge.

“We’re not an ‘open world’ game in the traditional sense, because that would run counter to our story-telling goals,” Calhoun said. “…But on the flip-side, our story covers lots of ground — literally — and we use the environment as a large piece of our fiction’s fabric. That means key fortresses, mountain peaks, and crash sites you see throughout the game will eventually become places Isaac and Carver must travel to, if they hope to unravel the mysteries of Tau Volantis.”

So the game world isn’t open in a sense like The Elder Scrolls V: Skyrim, in which players are free to roam as they please. But neither is it quite as linear as Dead Space or Dead Space 2, in which players were driven from location to location as they followed the story and rarely could return to places they’d previously visited.

Calhoun also mentioned that Dead Space 3 would include larger environments than the series had seen before “both in space and on Tau Volantis,” so expect to spend at least some time off-world.

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2 Comments on Dead Space 3 Will Feature ‘Optional Quests, Hidden Levels’


On June 19, 2012 at 9:54 pm

Well, that might be the first thing coming out of DS3 that doesn’t sound bad.


On June 20, 2012 at 12:22 am

Didnt the first Half-Life have a similar set up? I mean in terms of having the ability to backtrack to earlier parts of the game even though there was nothing there to find.

The real question on my mind is of these optional side quests and hidden levels, how many of them are Co-Op mandatory?