Posted on September 30, 2008,

Death in Diablo 3 to Use a Checkpoint System

Gaming Today

Death is a touchy subject. It’s hardly an ideal state to be in whether in a videogame or in real life (that’s what they tell me, at least), and when you’re dealing with a game as iconic as a Diablo title, the way in which death is handled is quite a big deal.

The subject recently came up on the official Diablo 3 forums. A Blizzard staffer going by the username ‘Bashiok’ was quick to offer up an answer as to how death is being handled in the new Diablo title. There’s a stark difference between the new system and the one found in Diablo 2: rather than being sent back to town and having to venture back to pick up your body (without any of your gear, mind you), you’ll now be sent back to a checkpoint. These checkpoints are scattered throughout the world and “generally” at the end of each level of a dungeon. After respawning at a checkpoint you’ll be left with a small amount of health.

Bashiok added, “It’s just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.” That doesn’t make me particularly optimistic that we’ll soon be playing Diablo 3, but at least we’re getting some look into how things are changing from Diablo 2. Hopefully we won’t have to suffer through an outcry over the change like we did when Blizzard first showed the game’s change in art direction over its predecessors.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

1 Comment on Death in Diablo 3 to Use a Checkpoint System


On October 1, 2008 at 12:33 pm

Uh oh! Here comes the outcries. :roll: