Deus Ex: Human Revolution Developer Apologizes for Poor Boss Fights
We saw them as a thing to break up the pacing more than a way to test the player’s skill.
Well there’s your problem. Boss fights shouldn’t be stop signs; they should be exams that test everything a player has learned up to this point.
Lapikas went on to say:
Play tests did flag the boss fights as a problem, but they didn’t flag the severity of it. They were a big part of the game, and we should have put more effort into them.
I’m truly sorry about that. Next time we’re gonna think about it more.
At least Lapikas had the humility to admit the mistake and own up to his part in it. That’s class.
What did you think of HR’s boss fights?