Deus Ex: Human Revolution Developer Apologizes for Poor Boss Fights

At GDC 2012, Deus Ex: Human Revolution gameplay director Frank Lapikas apologized for the game‘s “boss fights,” which were criticized for being mindless relative to the sequel’s general gameplay.

Lapikas said:

We saw them as a thing to break up the pacing more than a way to test the player’s skill.

Well there’s your problem. Boss fights shouldn’t be stop signs; they should be exams that test everything a player has learned up to this point.

Lapikas went on to say:

Play tests did flag the boss fights as a problem, but they didn’t flag the severity of it. They were a big part of the game, and we should have put more effort into them.

I’m truly sorry about that. Next time we’re gonna think about it more.

At least Lapikas had the humility to admit the mistake and own up to his part in it. That’s class.

What did you think of HR’s boss fights?


via Edge

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1 Comment on Deus Ex: Human Revolution Developer Apologizes for Poor Boss Fights

Apc

On March 8, 2012 at 11:51 am

They we’re rather easy. I just turned the difficulty up for them and they we’re more fun.