Deus Ex: Human Revolution Walkthrough
Table of Contents
Main Quest Walkthrough
- Introduction / Back in the Saddle
- Securing Sarif’s Manufacturing Plant
- Neutralize the Terrorist Leader / Tying Up Loose Ends
- Investigating the Suicide Terrorist
- Visiting the LIMB Clinic / Stopping the Transmission / The Transmission
- Following the Clues in Hyland Park / Whispers of Conspiracy
- Hunting the Hacker
- Gaining Access to Tai Yong Medical
- Searching for Proof / Entering the Dragon’s Lair
- Confronting Eliza Cassan
- Finding Isaias Sandoval
- Find Vasili Sevchenko’s GPL Device
- Stowing Away
- Rescuing Megan and Her Team
- Shutting Down Darrow’s Signal
Side Quest Walkthrough
- Lesser Evils / Motherly Ties / Voices From the Dark
- Cloak and Daggers
- Shanghai Justice / Bar Tab / Rotten Business
- Acquaintances Forgotten / Smash the State / Matter of Discretion / Talion A.D.
Over the last few months, we’ve spent a lot of time previewing Deus Ex: Human Revolution and learned a few things that might benefit you to know right out of the gate. These are some generalized tips that’ll help you excel as you get your feet under you in 2027 and avoid being just another cyborg getting sold for scrap behind the local LIMB clinic.
Keep in mind that these aren’t hard-and-fast rules, just some tips from the things we’ve seen so far. How you play DXHR is very much a part of the experience, so if you’re feeling lucky and confident, disregard these rules and make up your own. Just… bring ammo.
In the opening missions of DXHR, you’re going to get some information about yourself, and this is key to how you’re going to play the game going forward. Do you intend to shoot everyone who stands in your way in the face, grinning in their eyes as they bleed to death at your feet? Or are you more thoughtful, exploring the world and looking for alternative paths to avoid conflict? Would you prefer to hack the planet? These are things you’ll need to know, and how you handle the opening missions will help you make some decisions.
First up, you should pick a specialization and make your augmentation choices specifically to aid that choice early on. Experience and money can be traded for “Praxis points,” which you can use to upgrade your augments, but there are a whole lot of possible upgrades — so many that it can be overwhelming. Getting a little of everything works, but it’s not very effective. You’re better off trying to concentrate a little bit early on so you don’t wind up wishing you had more hacking ability or arm strength because you opted for thicker armor.
Here are some suggested early augs:
- Explorer: See through walls, arm strength, hacking, punch through walls
- Stealthy: Cloaking, hacking, see through walls
- Gun slinger: Dermal armor, aim steadying, punch through walls, inventory upgrade
DXHR is a huge world, and while you can play through the game with just the information you get from the main quest and side quests, you’ll expand the world and the primary and secondary plot lines substantially if you hack. A lot. In fact, any time you go up against a computer system, a locked door, a secret safe or a laser defense grid, you’ll need hacking abilities. It’s an invaluable skill just for getting around, and it’s especially handy if you want to complete all the game’s sidequests. Early on you’ll want to boost hacking up to at least level 2 or 3 just to get around and complete everything.
However, keep in mind: if you hit a door you can’t get through, check it’s durability, which appears when you highlight it to try to open it. Most doors can be blown open with explosives, even if you’re not the world’s greatest hacker. You’re not so lucky with computers, though.
The more you explore, read and hack, the better your overall experience with DXHR is to be, provided you’re interested in the game’s story. If you’re into the world Eidos Montreal has built, by all means, go nuts. Look for all the easter eggs, hidden ammo caches, e-books and secret emails you can find. Most everything you do rewards you with experience points — hacking emails, finding your way through air vents, even punching people with your stealth takedown maneuver. You’re rewarded for all the things you do, so if you like exploring, it’ll benefit you in lots of ways and make you stronger, both through what you discover and through your augments and experience points.
Chances are really good that early in the game, your inventory is going to be pretty limited for a long time. You can upgrade it through augments, but the more you spend on your inventory, the less you can spend on stealth or hacking or defense. The trouble is, there are lots of guns in DXHR, and it’s tempting to pick up everything and hang onto it, but this pack-rat mentality is actually a big negative. There’s very little ammo dropped in DXHR, despite the glut of enemies — most bad guys will drop only a few bullets for their respective weapons, and you’ll never have more than a few clips for any given gun. This becomes much worse if you’re dedicating space to carrying lots of different guns and only a little ammo for each one.
Instead, consider how you want to play the game and pick two (max three) go-to weapons you’ll want to have with you most of the time. I kept my tranquilizer rifle from the game’s first mission for my entire 31-hour play time; I also had a non-lethal stun-gun I picked up about two hours in during my first visit to Detroit, and a combat rifle I kept around for emergencies when lethal force was necessary. While I occasionally had to use other hardware, for the most part these were my weapons throughout the game, and by the end I had decked them out with mods to the point where I wouldn’t ever want to use another gun. The point is, you’re better off creating a few great guns than carrying lots of crappy ones.
There’s not a lot of ammo around in DXHR, as I mentioned, and I made the mistake early on of getting myself into some very bad situations in which I had nothing to fire out of my guns. Having empty guns that require you to constantly scavenge for hardware before you can even put up a fight is a great way to get yourself killed against DXHR’s tough enemies. Protagonist Adam Jensen isn’t invincible — he’s actually pretty frail. Your weapons are your best defense, so make sure you keep them fully stocked. And on that note…
If you do any kind of exploring and side quests, you’re going to likely be flooded with money for much of the game. It might seem like you don’t have much at the very start of the game, but before long, you’ll always have a healthy supply of credits. Money can be spent to buy you new weapons, ammunition, mods and even Praxis points at LIMB clinics. Spend it. Buy up the Praxis at the LIMB clinics and it’s gone, but spending the cash is generally worth it for the advantages you get for being augmented more than you were.
If you can’t buy Praxis, go try to buy weapon mods. Always make your guns better than they are if you can. After that, keep stocked in ammo and food items to keep your energy cells charged. It’s never fun to try to silently take down an enemy only to find you don’t have the juice to do so.
Even if you’re a run-and-gun type, there’s a cover system in DXHR for a reason. That reason is that you will die often if you ignore the cover system. Jensen goes down in just a few shots, so it’s never wise to invite enemy fire. What’s more, you’ll need to use the cover system if you intend to use stealth as your primary means of playing the game, so get used to stay down and out of sight.
Even if you don’t intend to hide from your enemies, however, you should at least pick how you encounter them. Use cover to stay hidden and then launch ambushes and give enemies the slip, and stay down whenever you’re in a fire fight to avoid getting killed. Just be careful: Enemies will throw grenades at your position when they know where you are, and occasionally they’ll send teams to flank your or rush your position.
One thing that’s important to note about DXHR is that there’s never a situation that can only be solved one way. If you ever run up against something that seems insurmountable, or a situation that seems like you’re stuck, look around. Explore the rest of the area. Check in corners and especially behind objects like crates or vending machines. Hidden ventilation shafts, security terminals, pocket secretaries and lots of other objects and paths are scattered around everywhere that will allow you to approach a situation in a different way. Turn bad situations to your advantage whenever you can. Every problem in DXHR has multiple solutions, and you’ll eventually find them if you look hard enough. So keep looking.